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201
EUROPEANA AND 3D
Published 2012-09-01“…We are still in a prototype phase when it comes to integrate 3D objects in physical or virtual museums. Nevertheless, Europeana has a tremendous potential as a multi-facetted virtual museum. …”
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202
Documenting Paintings with Gigapixel Photography
Published 2021-08-01“…The results can be disseminated through online virtual museum displays, offering a detailed interactive visualization. …”
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203
High resolution satellite ortho-images for archaeological research: different methods and experiences in the Near and Middle East
Published 2010-05-01“…As an example of this, the paper shows the results achieved by three research projects carried out by CNR-IBAM in the Near and Middle East, the Hierapolis of Phrygia Survey Project, the Tell Tuqan Survey Project and the Iraq Virtual Museum Project in which base-maps and cartographies satellite ortho-images have been widely used. …”
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204
Time Travel to the Past of Bosnia and Herzegovina through Virtual and Augmented Reality
Published 2021-04-01“…“Nine dissidents” is the first BH VR documentary, tackling a still tricky subject of dissidents in the Socialist Yugoslavia, artists and writers falsely accused, persecuted and still forbidden. “Virtual Museum of Old Crafts” aims to present and preserve crafts intangible heritage through Virtual Reality. …”
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205
Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios.
Published 2021-01-01“…However, we did not find the same arousal-based autonomic nervous system change pattern during the virtual museum exploration. The results showed that, while the direct virtualisation of a real environment might be self-reported as evoking psychological arousal, it does not necessarily evoke the same cardiovascular changes as a real arousing elicitation. …”
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206
Augmenting cultural experience : Evaluating the use of augmented reality technology to enhance the visitor experience at a historic site
Published 2021-06-01“…The paper also contains a discussion of the potential benefits and problems of designing interactive virtual museum/heritage displays, based on standard usability guidelines.…”
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207
FROM ARCHITECTURAL PHOTOGRAMMETRY TOWARD DIGITAL ARCHITECTURAL HERITAGE EDUCATION
Published 2018-05-01“…Recently, a number of these technologies and methods have been effectively used in education sectors and other purposes; such as in the virtual museum. However, these methods are not directly coincided with the traditional education and teaching architecture. …”
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208
Straightforward Stereoscopic Techniques for Archaeometric Interpretation of Archeological Artifacts
Published 2023-06-01“…This article focuses on creating stereoscopic visualizations of a stylized dove-shaped cult vessel for a virtual museum project. The term “visualization” is defined, emphasizing its significance and everyday applications. …”
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209
Adaptation Mechanisms in Human–Agent Interaction: Effects on User’s Impressions and Engagement
Published 2021-08-01“…Our adaptation models have been evaluated through experimental studies sharing the same interacting scenario, with the agent playing the role of a virtual museum guide. These studies showed the impact of the adaptation mechanisms on the user’s experience of the interaction and their perception of the agent. …”
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210
Bringing back the lost monument: interactive virtual model of Sompur Mahavihara, Bengal
Published 2008“…This model will be used as a virtual museum for continuous and feedback and verification from scholars and aspiring general public and eventually refine the model based on these feedback. …”
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Proceeding Paper -
211
USE OF INFORMATION AND COMMUNICATION TECHNOLOGIES FOR ORGANIZING SELF-EDUCATION OF PERSONALITY IN THE FIELD OF CLOTHES DESIGN
Published 2020-04-01“…Among them are blogs about art, fashion and design, virtual museum sites, resources for fashion industry leaders, sites of exhibitions, contests, popular and scientific journals, designers and brands. …”
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212
Using the potential of information technologies in a personality’s civic education
Published 2023-03-01“…The research results are the following: digital technologies (EIOS, online courses, etc.) used in civic education and contributing to the transformation of the educational process have been described; the possibilities of using digital technologies in the development of a personality’s general culture have been disclosed; the digital transformation of the educational process and the principles of civic education in educational institutions in the context of digitalization have been described; examples of the use of information technology in civic education have been presented (virtual museum, video podcasts, civic education portal, the use of mobile phones to raise students’ awareness). …”
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213
Professional Training of Future Educators for the Usage of Ethnological-Aesthetic Means in Work with Children of Senior Preschool Age
Published 2022-04-01“…The paper suggests theoretical and methodological aspects of professional training of students for decorative drawing and decorative application classes (drawing and application of Easter eggs on planar forms, Yavoriv toys, exercises in elements of Hutsul and Petrykivka painting), making a folk toys from various materials (threads, fabric, hay, straw), modeling visits to a virtual museum in work with senior preschool age children; the importance of such classes for mental, speech development, preparation for schooling of senior preschool age children is substantiated. …”
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214
Online virtual reality system : virtual reality museum / Marlina Meriati @ Munadi
Published 2004“…As for museum, virtual reality can attract more online visitors to visit the website and to give them more satisfaction and enhance their virtual museum exploration experience. Indirectly it helps to persuade people to learn and educate themselves with our nation's history and heritage. …”
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215
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FROM TLS SURVEY TO 3D SOLID MODELING FOR DOCUMENTATION OF BUILT HERITAGE: THE CASE STUDY OF PORTA SAVONAROLA IN PADUA
Published 2017-08-01“…The goal of the project was to develop a prototype of an “extended” virtual museum, spreaded along most interesting locations of the town walls. …”
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217
INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTION
Published 2018-05-01“…Thanks to their playful and educational approach Virtual Museum systems are very effective for the communication of Cultural Heritage. …”
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218
ORGANIZATION OF EXTERNAL ACTIVITY OF FUTURE BACHELORS IN THE BASIC PROFESSIONAL EDUCATIONAL PROGRAM
Published 2018-07-01“…The example of the "Virtual Museum of Russian Informatics" network project demonstrates the features of the research activities of students, the possibilities of their creative self-realization, formation of general cultural and general professional.Discussion and Conclusions: The search for new effective forms of organization of extracurricular activities of students is aimed at creating pedagogical conditions for creative self-realization, professional adaptation and professional development of future bachelors within the framework of the basic professional educational program.…”
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219
Enhancing virtual tourism-adoption and implementation of virtual reality techniques
Published 2007“…These techniques have been applied as online portals and web pages, online or standalone tourist information systems,3D or virtual exhibit, virtual museum and amusement parks worldwide. These systems are information-intensive, multimedia based, and provide spatial nature of tourism related services and processes which promote the concept of virtual tourism.The uses of VR techniques and systems have significantly contributed to the implementation of more VR based solutions for tourism industry.…”
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Book Section -
220
From Readership to Usership: Communicating Heritage Digitally Through Presence, Embodiment and Aesthetic Experience
Published 2021-07-01“…As the paper ultimately discusses, this response is more compatible both with MR applications’ default mode of usership, and with newly emerging conceptions of a user-centered museum (e.g., the Museum 3.0), thereby providing a narrative roadmap for future Virtual Museum (VM) applications better suited to the primary mission of transmitting and perpetuating Cultural Heritage.…”
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