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Readers Theater in Desktop VR: A Pilot Study with Grade Nine Students
Published 2023-09-01“…Virtual Worlds…”
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Can Brain–Computer Interfaces Replace Virtual Reality Controllers? A Machine Learning Movement Prediction Model during Virtual Reality Simulation Using EEG Recordings
Published 2023-06-01“…Virtual Worlds…”
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243
Piecewise: A Non-Isomorphic 3D Manipulation Technique That Factors Upper-Limb Ergonomics
Published 2023-05-01“…Virtual Worlds…”
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244
Ludic and Narrative Immersion in Virtual Reality Exposure Therapy to Animal Phobias: A Systematic Literature Review
Published 2023-10-01“…Virtual Worlds…”
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245
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
Published 2024-02-01“…Virtual Worlds…”
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246
Metaverse as Tech for Good: Current Progress and Emerging Opportunities
Published 2023-10-01“…Virtual Worlds…”
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Field Trips and Their Effect on Student Learning: A Comparison of Knowledge Assessment for Physical versus Virtual Field Trips in a Construction Management Course
Published 2023-09-01“…Virtual Worlds…”
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248
Evaluating the Effect of Outfit on Personality Perception in Virtual Characters
Published 2024-01-01“…Virtual Worlds…”
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249
Real-Time Diminished Reality Application Specifying Target Based on 3D Region
Published 2024-03-01“…Virtual Worlds…”
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250
The Integration and Application of Extended Reality (XR) Technologies within the General Practice Primary Medical Care Setting: A Systematic Review
Published 2023-11-01“…Virtual Worlds…”
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Metaverse for education – Virtual or real?
Published 2023-04-01“…At the same time, the virtual worlds with immersive experiences of usually less accessible resources would provide at-scale resource sharing throughout the world. …”
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Potential challenges of working in a virtual space
Published 2023-07-01“…This will naturally bring with it the emergence of working in virtual worlds, as the virtual presence of firms can provide a clear competitive advantage. …”
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Ambiguity in utopian XR-games
Published 2023-06-01“…How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? …”
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Societal XR—A Vision Paper
Published 2022-08-01“… Most current research and developments in the field of extended reality follow a rather one-sided agenda: Creating virtual worlds and even metaverses which require all users to wear suitable head-mounted displays. …”
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Politeness improves interactivity in dense crowds
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Navigating the Metaverse Business and Legal Challenges: Intellectual Property, Privacy, and Jurisdiction
Published 2023-06-01“…Applying legislation for intellectual property in the metaverse is a complex issue, as virtual worlds and online communities can involve collecting and sharing large amounts of personal data. …”
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Second Life for Virtual Communities in Education: Sharing Teaching Principles?
Published 2012-09-01“…This paper summarises some findings of a study of teaching practitioners’ narratives from the UK about the use of virtual worlds or MUVEs (Multi-User Virtual Environments) in higher education and adult language learning classes in the UK. …”
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