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361
An Aerial Mixed-Reality Environment for First-Person-View Drone Flying
Published 2020-08-01“…The proposed system is effective in perceiving the depth of obstacles, and enables bidirectional interaction between real and virtual worlds using a drone equipped with a stereo camera based on human binocular vision. …”
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Article -
362
Unveiling gender differences: a mixed reality multitasking exploration
Published 2024-01-01“…While gender differences have been studied in both real and virtual worlds separately, few studies have focused on multitasking in hybrid environments. …”
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Article -
363
CityGML goes mobile: application of large 3D CityGML models on smartphones
Published 2019-01-01“…Due to the constrained hardware resources of smartphones, it is a particular challenge to handle complex 3D objects and large virtual worlds as provided by CityGML, not only in terms of memory and storage space, but also with respect to mobile processing units and display sizes.…”
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Article -
364
Modeling an intelligent agent augmented gaming environment
Published 2011“…Agents, or computer-generated characters, are an integral part of every software, enhancing the experience of virtual worlds and assisting the users with learning or entertainment. …”
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Final Year Project (FYP) -
365
Understanding Human-Machine Networks: A cross-disciplinary survey
Published 2017“…We identify eight types of HMNs: public-resource computing, crowdsourcing, web search engines, crowdsensing, online markets, social media, multiplayer online games and virtual worlds, and mass collaboration. We systematically select literature on each of these types and review it with a focus on implications for designing HMNs. …”
Journal article -
366
Messy talk in virtual teams: achieving knowledge synthesis through shared visualizations
Published 2014“…We analyzed the interactions of four distributed student teams collaborating on a complex design and planning project using building information models (BIM) and the CyberGRID, a virtual world specifically developed for collaborative work. …”
Journal article -
367
Understanding human-machine networks: a cross-disciplinary survey
Published 2015“…We identify eight types of HMNs: public-resource computing, crowdsourcing, web search engines, crowdsensing, online markets, social media, multiplayer online games and virtual worlds, and mass collaboration. We systematically select literature on each of these types and review it with a focus on implications for designing HMNs. …”
Journal article -
368
The impact of social media usage and addiction among student / Siti Maheran Mohd Faudzi
Published 2019“…The social network, which is one of the key indicators of the technology era, attracts all levels while virtual worlds over real life through the applications it offers. …”
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Article -
369
Implementing a virtual 3d campus of USM using second life: case for CCIL based distance learning package.
Monograph -
370
Issues towards efficient time synchronization in wireless sensor networks
Published 2014“…Wireless sensor network (WSN) is considered as the enabling technology to increase coordination between the physical and virtual worlds. A typical WSN is composed of a large number of computing devices known as nodes which are responsible for sensing and reporting some phenomenon to a sink or base-station where some useful conclusions are drawn from the reported data. …”
Article -
371
On the Multimodal Resolution of a Search Sequence in Virtual Reality
Published 2023-01-01“…In virtual reality (VR), participants may not always have hands, bodies, eyes, or even voices—using VR helmets and two controllers, participants control an avatar through virtual worlds that do not necessarily obey familiar laws of physics; moreover, the avatar’s bodily characteristics may not neatly match our bodies in the physical world. …”
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Article -
372
Exploring relevant technologies for simulating user interaction in Metaverse virtual spaces
Published 2023-09-01“…This convergence allows the creation of complex virtual worlds, enhances user interactions, enables dynamic environments, facilitates seamless integration across platforms, and ensures scalability and persistence, alongside several privacy, security, ethical and legal challenges to be considered. …”
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Article -
373
A Security Generic Service Interface of Internet of Things (IoT) Platforms
Published 2017-08-01“…Internet of Things (IoT) platforms are the key for the development of scalable IoT applications and services that connect real and virtual worlds between objects, systems, and people. However, as the IoT platform market represents a truly new market segment that was almost non-existent a few years ago, the platforms are complex and changing quickly. …”
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Article -
374
Research Trends on Smart Connected Products in The Industry 4.0: A Systematic Literatur Review
Published 2023-01-01“…Through applying CPS (Cyber-Physical Systems) technology, Industry 4.0 combines the physical and virtual worlds to increase company productivity and efficiency. …”
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Article -
375
Warm and Cold Start Quantum Annealing for Metaverse Resource Optimization
Published 2024-01-01“…Metaverse refers to the intersection of parallel virtual worlds with their physical counterparts by allowing users to interact with virtual people, objects, and environments. …”
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Article -
376
Video Gaming Faith: Playing Out Theologies of Religions
Published 2022-10-01“…How can plurality be framed for people whose sense of relationality is shaped by their participation in virtual worlds? One answer emerges in this autoethnographic consideration of how video gaming “plays out” fresh understandings of the interreligious encounter and relationality. …”
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Article -
377
VNetOS: Virtualised Distributed and Parallel Sensor Network Operating Environment for the IoT and SHM
Published 2022-11-01“…The framework provides augmented virtuality, i.e., a coupling of physical and virtual worlds.…”
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Article -
378
Digital Twin and Internet of Things—Current Standards Landscape
Published 2020-09-01“…Industry 4.0 is revolutionizing industrial production by bridging the physical and the virtual worlds and further improving digitalization. Two essential building blocks in industry 4.0 are digital twins (DT) and the internet of things (IoT). …”
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379
Malevolent Creativity & the Metaverse
Published 2022-11-01“…It is likely that as the metaverse develops, gaming will offer a unique social experience through its features such as virtual worlds. Based on this, it is important for policymakers to look at extremist subcultures that will operate in the metaverse through these virtual features. …”
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Article -
380
Fostering academic citizenship through ubiquitous technologies in an online academic conference: A framework and its implications
Published 2024-01-01“…Our findings highlighted the effectiveness of the design in fostering academic citizenship, supported by multiuser virtual worlds like Second Life that enabled social engagement and knowledge building. …”
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Article