Showing 461 - 480 results of 1,132 for search '"virtual worlds"', query time: 0.13s Refine Results
  1. 461
  2. 462

    Artificial sense technology: emulating and extending biological senses by Wang, Jianwu, Wang, Cong, Cai, Pingqiang, Luo, Yifei, Cui, Zequn, Loh, Xian Jun, Chen, Xiaodong

    Published 2022
    “…We envision artificial sense technology as a powerful perceptual interface that will play key roles in sensation substitution, digital healthcare, animal interactions, plant electronics, smart robots, and other areas that enrich the connections of the physical and virtual worlds.…”
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    Journal Article
  3. 463

    Anime characters creation using generative adversarial networks with user inputs by Ang, Himari Lixin

    Published 2024
    “…These models has potential applications in the entertainment industry for creating virtual worlds. The final year project aims to develop a GAN-based system for generating anime char- acters with user-defined attributes, allowing users to input desired characteristics such as hair color, eye shape, clothing style, and more to create customizable and unique anime character designs. …”
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    Final Year Project (FYP)
  4. 464
  5. 465

    Technological Unemployment and Meaning in Life, a Buen Vivir Critique of the Virtual Utopia by Ignacio Cea, Anja Lueje Seeger, Thomas Wachter

    Published 2023-12-01
    “…According to him, living immersed in playful virtual worlds where new, expanded and personalized possibilities of personal and collective experiences and actions, could not only be perfectly meaningful lives, but furthermore, “be the utopia we are looking for” (Danaher, 2019, p. 270). …”
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    Article
  6. 466

    Real-Time Navigation in Google Street View<sup><sup>®</sup></sup> Using a Motor Imagery-Based BCI by Liuyin Yang, Marc M. Van Hulle

    Published 2023-02-01
    “…Navigation in virtual worlds is ubiquitous in games and other virtual reality (VR) applications and mainly relies on external controllers. …”
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    Article
  7. 467

    The promise of the metaverse in mental health: the new era of MEDverse by Antonio Cerasa, Andrea Gaggioli, Flavia Marino, Giuseppe Riva, Giovanni Pioggia

    Published 2022-11-01
    “…Since Mark Zuckerberg’s announcement about the development of new three-dimensional virtual worlds for social communication, a great debate has been raised about the promise of such a technology. …”
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    Article
  8. 468

    Deep Spectral Meshes: Multi-Frequency Facial Mesh Processing with Graph Neural Networks by Robert Kosk, Richard Southern, Lihua You, Shaojun Bian, Willem Kokke, Greg Maguire

    Published 2024-02-01
    “…With the rising popularity of virtual worlds, the importance of data-driven parametric models of 3D meshes has grown rapidly. …”
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    Article
  9. 469

    Enhancing attention in autism spectrum disorder: comparative analysis of virtual reality-based training programs using physiological data by Bhavya Sri Sanku, Yi (Joy) Li, Sungchul Jung, Chao Mei, Jing (Selena) He

    Published 2023-09-01
    “…To address this issue, virtual reality (VR) has emerged as a promising tool for attention training with the ability to create personalized virtual worlds, providing a conducive platform for attention-focused interventions. …”
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    Article
  10. 470

    Enhancing STEM Education through Interactive Metaverses: A Case Study and Methodological Framework by J. Ernesto Solanes, Sergi Montava-Jordà, Emilio Golf-Laville, Vicente Colomer-Romero, Luis Gracia, Adolfo Muñoz

    Published 2023-09-01
    “…In recent years, the rapid growth of virtual reality has opened up new possibilities for creating immersive virtual worlds known as metaverses. With advancements in technology, such as virtual reality headsets, and the emergence of applications with social interaction, metaverses offer exciting opportunities for STEM (Science, Technology, Engineering, and Mathematics) education. …”
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    Article
  11. 471

    Secure Preschool Education Using Machine Learning and Metaverse Technologies by Qifen Zhang

    Published 2023-12-01
    “…Within the metaverse, preschoolers can explore virtual worlds, participate in interactive simulations, and engage in educational games designed to enhance their cognitive and social development. …”
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    Article
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  15. 475

    Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools by Chamusca, Iolanda L., Cai, Yiyu, Silva, Pedro M. C., Ferreira, Cristiano V., Murari, Thiago B., Apolinario, Antonio L., Winkler, Ingrid

    Published 2024
    “…A group of engineering students with no prior experience in creating virtual worlds were tasked with examining the design guidelines while using the NVIDIA Omniverse Enterprise as an exemplary use case by following the tutorials in the platform. …”
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    Journal Article
  16. 476

    Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolation by Koa, Ming Di, Johan, Henry, Sourin, Alexei

    Published 2018
    “…Interactive rendering of direct illumination from area lights in virtual worlds has always proven to be challenging. In this paper, we propose a deferred multi-resolution approach for rendering direct illumination from area lights. …”
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    Journal Article
  17. 477

    Acute effects of game-based biofeedback training on trunk motion in chronic low back pain: a randomized cross-over pilot trial by Juliane Mueller, Daniel Niederer, Sarah Tenberg, Lukas Oberheim, Alina Moesner, Steffen Mueller

    Published 2022-11-01
    “…The intervention involved a sensor-based trunk exergame (guiding an avatar through virtual worlds). After carryover effect-analysis, pre-to-post intervention data were pooled between the two sequences followed by analyses of variances (paired t-test). …”
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    Article
  18. 478

    Towards Future Internet: The Metaverse Perspective for Diverse Industrial Applications by Pronaya Bhattacharya, Deepti Saraswat, Darshan Savaliya, Sakshi Sanghavi, Ashwin Verma, Vatsal Sakariya, Sudeep Tanwar, Ravi Sharma, Maria Simona Raboaca, Daniela Lucia Manea

    Published 2023-02-01
    “…It will support a seamless mix of physical and virtual worlds (realities) and, thus, will be a game changer for the Future Internet, built on the Semantic Web framework. …”
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    Article
  19. 479

    A Survey on Non-Destructive Smart Inspection of Wind Turbine Blades Based on Industry 4.0 Strategy by Mariya Dimitrova, Ahmad Aminzadeh, Mohammad Saleh Meiabadi, Sasan Sattarpanah Karganroudi, Hossein Taheri, Hussein Ibrahim

    Published 2022-11-01
    “…The wind energy industry is about to undergo a significant revolution due to the integration of the physical and virtual worlds driven by Industry 4.0. This paper aims to highlight the potential of Industry 4.0 to help exploit smart inspections for sustainable wind energy production. …”
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    Article
  20. 480

    AR‐Enabled Persistent Human–Machine Interfaces via a Scalable Soft Electrode Array by Hodam Kim, Ho‐Seung Cha, Minseon Kim, Yoon Jae Lee, Hoon Yi, Sung Hoon Lee, Soltis Ira, Hojoong Kim, Chang‐Hwan Im, Woon‐Hong Yeo

    Published 2024-02-01
    “…Abstract Augmented reality (AR) is a computer graphics technique that creates a seamless interface between the real and virtual worlds. AR usage rapidly spreads across diverse areas, such as healthcare, education, and entertainment. …”
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    Article