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461
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462
Artificial sense technology: emulating and extending biological senses
Published 2022“…We envision artificial sense technology as a powerful perceptual interface that will play key roles in sensation substitution, digital healthcare, animal interactions, plant electronics, smart robots, and other areas that enrich the connections of the physical and virtual worlds.…”
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Journal Article -
463
Anime characters creation using generative adversarial networks with user inputs
Published 2024“…These models has potential applications in the entertainment industry for creating virtual worlds. The final year project aims to develop a GAN-based system for generating anime char- acters with user-defined attributes, allowing users to input desired characteristics such as hair color, eye shape, clothing style, and more to create customizable and unique anime character designs. …”
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465
Technological Unemployment and Meaning in Life, a Buen Vivir Critique of the Virtual Utopia
Published 2023-12-01“…According to him, living immersed in playful virtual worlds where new, expanded and personalized possibilities of personal and collective experiences and actions, could not only be perfectly meaningful lives, but furthermore, “be the utopia we are looking for” (Danaher, 2019, p. 270). …”
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466
Real-Time Navigation in Google Street View<sup><sup>®</sup></sup> Using a Motor Imagery-Based BCI
Published 2023-02-01“…Navigation in virtual worlds is ubiquitous in games and other virtual reality (VR) applications and mainly relies on external controllers. …”
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467
The promise of the metaverse in mental health: the new era of MEDverse
Published 2022-11-01“…Since Mark Zuckerberg’s announcement about the development of new three-dimensional virtual worlds for social communication, a great debate has been raised about the promise of such a technology. …”
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468
Deep Spectral Meshes: Multi-Frequency Facial Mesh Processing with Graph Neural Networks
Published 2024-02-01“…With the rising popularity of virtual worlds, the importance of data-driven parametric models of 3D meshes has grown rapidly. …”
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469
Enhancing attention in autism spectrum disorder: comparative analysis of virtual reality-based training programs using physiological data
Published 2023-09-01“…To address this issue, virtual reality (VR) has emerged as a promising tool for attention training with the ability to create personalized virtual worlds, providing a conducive platform for attention-focused interventions. …”
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470
Enhancing STEM Education through Interactive Metaverses: A Case Study and Methodological Framework
Published 2023-09-01“…In recent years, the rapid growth of virtual reality has opened up new possibilities for creating immersive virtual worlds known as metaverses. With advancements in technology, such as virtual reality headsets, and the emergence of applications with social interaction, metaverses offer exciting opportunities for STEM (Science, Technology, Engineering, and Mathematics) education. …”
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471
Secure Preschool Education Using Machine Learning and Metaverse Technologies
Published 2023-12-01“…Within the metaverse, preschoolers can explore virtual worlds, participate in interactive simulations, and engage in educational games designed to enhance their cognitive and social development. …”
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472
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Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools
Published 2024“…A group of engineering students with no prior experience in creating virtual worlds were tasked with examining the design guidelines while using the NVIDIA Omniverse Enterprise as an exemplary use case by following the tutorials in the platform. …”
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Journal Article -
476
Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolation
Published 2018“…Interactive rendering of direct illumination from area lights in virtual worlds has always proven to be challenging. In this paper, we propose a deferred multi-resolution approach for rendering direct illumination from area lights. …”
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Journal Article -
477
Acute effects of game-based biofeedback training on trunk motion in chronic low back pain: a randomized cross-over pilot trial
Published 2022-11-01“…The intervention involved a sensor-based trunk exergame (guiding an avatar through virtual worlds). After carryover effect-analysis, pre-to-post intervention data were pooled between the two sequences followed by analyses of variances (paired t-test). …”
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478
Towards Future Internet: The Metaverse Perspective for Diverse Industrial Applications
Published 2023-02-01“…It will support a seamless mix of physical and virtual worlds (realities) and, thus, will be a game changer for the Future Internet, built on the Semantic Web framework. …”
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479
A Survey on Non-Destructive Smart Inspection of Wind Turbine Blades Based on Industry 4.0 Strategy
Published 2022-11-01“…The wind energy industry is about to undergo a significant revolution due to the integration of the physical and virtual worlds driven by Industry 4.0. This paper aims to highlight the potential of Industry 4.0 to help exploit smart inspections for sustainable wind energy production. …”
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480
AR‐Enabled Persistent Human–Machine Interfaces via a Scalable Soft Electrode Array
Published 2024-02-01“…Abstract Augmented reality (AR) is a computer graphics technique that creates a seamless interface between the real and virtual worlds. AR usage rapidly spreads across diverse areas, such as healthcare, education, and entertainment. …”
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