Showing 541 - 560 results of 1,132 for search '"virtual worlds"', query time: 0.12s Refine Results
  1. 541

    Elementary Science Instruction: Examining a Virtual Environment for Evidence of Learning, Engagement, and 21st Century Competencies by Terry K. Smith

    Published 2014-03-01
    “…This mixed methods study examined the effectiveness of a virtual world curriculum for teaching elementary students complex science concepts and skills. …”
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    Article
  2. 542

    The adoption of the metaverse concepts in Romania by Chinie Cătălina, Oancea Marian, Todea Steluta

    Published 2022-09-01
    “…Based on immersive technologies such as AR and VR, digital interactions and commerce within the virtual world, the metaverse is expected to grow along with its enabling technologies. …”
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    Article
  3. 543

    Crypto Minning : Indonesia Carbon Tax Challenges and Safeguarding International Commitment on Human Security by Ika Riswanti Putranti

    Published 2022-02-01
    “…The need for financial transactions in the virtual world that continues to grow demands an increase in the speed, quality, and quantity of various innovations and discoveries in the field of financial technology known as cryptocurrency. …”
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    Article
  4. 544

    Melawan Cyberbullying: Membangun Kesadaran Kemanusiaan dalam Etika Bermedia Sosial Perspektif Al-Qur’an by Abd. Basid, Wildana Rahmah

    Published 2023-06-01
    “…Its presence facilitates all forms of social interaction in the virtual world. However, on the one hand, this convenience turned out to be an anomaly, including the rampant phenomenon of cyberbullying, which is like a form of virtual world crime, even if only in verbal form, such as bullying, body shaming, toxic people, cancel culture, hate-speech, and fake-news. …”
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    Article
  5. 545

    Surreal Virtual Spaces Created in Cinema with Metaverse. Avatar: The Way of Water by Nursel Bolat, Esennur Sirer

    Published 2023-12-01
    “…Metaverse, which means the other universe, is presented as a three-dimensional graphic virtual world in the computer environment in Stephenson’s novel. …”
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    Article
  6. 546

    Wall-Walking and Other Bannable Offenses: Discipline and Deviant Play in World of Warcraft by Carney, Laurel

    Published 2022
    “…What room is there in the space between what a virtual world and body can do, and what they shouldn’t do, and how can players make use of it? …”
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    Thesis
  7. 547

    Haptic vision, acoustic and navigation control in virtual reality game by Basori, Ahmad Hoirul, Bade, Abdullah, Daman, Daut, Sunar, Mohd Shahrizal, Saari, Nadzari

    Published 2007
    “…One of VRG elements that is very important to explore the virtual world is navigation control since it stimulates interactivity and immersiveness. …”
    Book Section
  8. 548

    Overview of crowd simulation in computer graphics by Mohamed Azahar, Mohamed Adi, Daman, Daut

    Published 2008
    “…In simulation, according to Tecchia et al. (2002), it is important to create an interactive, complex, and realistic virtual world so that the user can have an immersive experience during navigation through the world. …”
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    Book Section
  9. 549

    Fusion of Building Information Modeling and Blockchain for Metaverse: A Survey by Huakun Huang, Xiangbin Zeng, Lingjun Zhao, Chen Qiu, Huijun Wu, Lisheng Fan

    Published 2022-01-01
    “…The metaverse seamlessly integrates the real world and the virtual world, and conducts rich activities such as creation, display, and trading. …”
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    Article
  10. 550

    Immersive virtual reality application for intelligent manufacturing: Applications and art design by Yu Lei, Zhi Su, Xiaotong He, Chao Cheng

    Published 2023-01-01
    “…The unique interactivity of virtual reality (VR) innovations makes it possible to create a virtual world and allow users to communicate with that environment, providing users with an interface to be immersed in the digital world of the smart factory. …”
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    Article
  11. 551

    HUBUNGAN ANTARA KESEPIAN DAN DUKUNGAN SOSIAL TERHADAP KEPERCAYAAN INTERPERSONAL PADA REMAJA PENGGUNA SITUS JEJARING SOSIAL by , Annisa Fitriani, , Dr. Avin Fadilla Helmi, M.Si.

    Published 2014
    “…The rapid development of the virtual world and touch a variety of human activities, now also followed by the development of social networks makes the tendency of interpersonal interaction walk more intensive in the virtual world than the real world. …”
    Thesis
  12. 552

    A Generalization of the Hausdorff Dimension Theorem for Deterministic Fractals by Mohsen Soltanifar

    Published 2021-07-01
    “…How many fractals exist in nature or the virtual world? In this paper, we partially answer the second question using Mandelbrot’s fundamental definition of fractals and their quantities of the Hausdorff dimension and Lebesgue measure. …”
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    Article
  13. 553

    Gamelan Land: A Multiplayer Virtual Reality Game based on a Social Presence Approach by Pulung Nurtantio Andono, Abdul Syukur, Arry Maulana Syarif

    Published 2024-06-01
    “…It supports them carrying out Gamelan community activities in the real world into a virtual world through immersive virtual experiences. …”
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    Article
  14. 554

    Logging traces of entity states in distributed environments by Ng, Pei Wen.

    Published 2012
    “…Distributed virtual environments systems are used to allow multiple users to communicate and interact with each other through different networks of connected workstations in a shared virtual world. In recent years, due to the enormous growth of multiplayer games development in the entertainment industry, this type of systems has become increasingly popular. …”
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    Final Year Project (FYP)
  15. 555

    Artificial Intelligence for Metaverse: A Framework by Yuchen Guo, Tao Yu, Jiamin Wu, Yuwang Wang, Sen Wan, Jiyuan Zheng, Lu Fang, Qionghai Dai

    Published 2022-09-01
    “…In this survey paper, we re-introduce metaverse in a new framework based on a broad range of technologies, including perception which enables us to precisely capture the characteristics of the real world, computation which supports the large computation requirement over large-scale data, reconstruction which builds the virtual world from the real one, cooperation which facilitates long-distance communication and teamwork between users, and interaction which bridges users and the virtual world. …”
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    Article
  16. 556

    On the use of simulation in robotics: Opportunities, challenges, and suggestions for moving forward by Choi, HeeSun, Crump, Cindy, Duriez, Christian, Elmquist, Asher, Hager, Gregory, Han, David, Hearl, Frank, Hodgins, Jessica, Jain, Abhinandan, Leve, Frederick, Li, Chen, Meier, Franziska, Negrut, Dan, Righetti, Ludovic, Rodriguez, Alberto, Tan, Jie, Trinkle, Jeff

    Published 2022
    “…The points and recommendations made concern the following simulation-in-robotics aspects: simulation of the dynamics of the robot; simulation of the virtual world; simulation of the sensing of this virtual world; simulation of the interaction between the human and the robot; and, in less depth, simulation of the communication between robots. …”
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    Article
  17. 557

    Augmented reality in education: current technologies and the challenges by Yaacob, Norarbaiyah, Ali, Dayana Farzeeha

    Published 2021
    “…Augmented reality is a medium in combining the real object with virtual world to enhance the user’s perception and interaction with the real world. …”
    Article
  18. 558

    MyCrocrux by Sam-On, Muhamad Firdaus Syahmi, Aqilah Nadia, Ainul Farisyah, Jomain, Nur Izzah Atikah, Saad, Wan Zuhainis

    Published 2017
    “…MyCrocrux is a game where people can actually live in the virtual world by using their avatar and learns about microorganisms that live around us. …”
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    Conference or Workshop Item
  19. 559

    Philosophical and methodological landmarks of value and semantic informatization VS the "dictatorship" of digital information in the modern anthropological situation by Viacheslav Osadchyi, Tamara Troitska

    Published 2019-12-01
    “…Axiological, dialogical, phenomenological approaches and world-view interpretation of familiar concepts of "information society", theoretical reconstruction, content analysis and certain cognitive procedures became the basis for defining certain constructs and receptions: the direction of goals, content, organizational and managerial conditions of informatization to the cultural and spiritual growth, where information becomes "the supreme power that mediates all processes – from economy to spirit"; axiologicalization of the convergent space collision of the information, in particular virtual, world and the real one; taking into account the informatization of significant changes in the world outlook of the person, presenting philosophical reflection (post-metaphysical thinking, linguistic turn, refusal to recognize the superiority of theory over practice, concretization of mind); "humanization" of informatization, as a system-creating process of life, through a discursive, dialogical multicultural virtual world, approaching the cultural and educational space. …”
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    Article
  20. 560

    MODEL KOMUNIKASI TEMAN SEBAYA DALAM PEMBENTUKAN IDENTITAS DIRI REMAJA GLOBAL MELALUI MEDIA INTERNET by Dewi K Soedarsono, Roro Retno Wulan

    Published 2017-09-01
    “…Peer group of the virtual world more influence than peer group in the real world.…”
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    Article