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1
Olive Face, Italian Voice: Constructing Super Mario as an Italian-American (1981–1996)
Published 2022-12-01Subjects: “…voice acting…”
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2
A phonetic study of Zootopia characters’ voices in Brazilian Portuguese dubbing: the role of stereotypes
Published 2020-12-01Subjects: Get full text
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3
Wearable Neck Surface Accelerometers for Occupational Vocal Health Monitoring: Instrument and Analysis Validation Study
Published 2022-08-01“…All participants were mounted with an NSA on their sternal notches during the voice acting and voice assessment sessions. The voice acting session was 4-hour long, directed by a voice director in a professional sound studio. …”
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4
Design Recommendations for Improving Immersion in Role-Playing Video Games. A Focus on Storytelling and Localisation
Published 2023-10-01“…The results provided design recommendations to enhance video game immersion (language and voice-acting) and highlight certain aspects that game designers should consider to further intensify players’ immersion during gameplay.…”
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5
Exploring the Attitudes and Expectations of Iranian Audiences in Terms of Professional Dubbing into Persian
Published 2018-06-01“…The overall results revealed that translation quality was considered considerably less important than the technical issues related to the dubbing production, such as voice-acting and synchronization. The findings also suggested that the performance of dubbing actors and dubbing directors was regarded more important than the contribution of translators. …”
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6
PROSODIC VARIABILITY AND PROSODIC PORTRAIT CONSTRUCTION
Published 2020-09-01“…Thus, the object of the research are pitch, rate and voice quality characteristics of a linguistic persona in voice acting. The new aspect brought to the field is the focus on variation of prosodic features of one linguistic persona performing ten different voice-overs. …”
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Audible Efforts: Gender and Battle Cries in Classic Arcade Fighting Games
Published 2019-12-01“…This media ecology implicates not only the history of best practices for the games industry itself, but also the culture of professional voice acting, and the role of games as trendsetters for industry conventions of media representation. …”
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Capturing student voice on TEFL syllabus design: Agenticity of pedagogical dialogue negotiation
Published 2018-01-01“…Students were treated as marginalized agents with no determining role in syllabus designing, while the instructors’ voice acted as the sole leading factor. This study suggests that it is possible to envisage a situation wherein “student voice” is projected into syllabus development. …”
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Design and Validation of the Student Voice Realization Model based on the Administrators' Perception (With a Mixed Method Approach)
Published 2021-11-01“…Finally It can be said Focusing more on listening to the student voice acts as a catalyst for change in schools and for improving the school management.…”
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Auditory feedback of one’s own voice is used for high-level semantic monitoring: the self-comprehension hypothesis
Published 2014-03-01“…This indicates that our sense of agency for speech has a strong inferential component, and that auditory feedback of our own voice acts as a pathway for semantic monitoring.…”
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