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  1. 1

    AR card game design & implementation by Emmanuelle Vania

    Published 2021
    “…The purpose of this project is to develop an Android AR game application that implements AR functionality on a Collectible Card Game (CCG), a type of turn-based game originally set in a physical tabletop format. …”
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    Final Year Project (FYP)
  2. 2

    End of the line by Chia, Wei Ting

    Published 2022
    “…My Final Year Project “End of the Line” is an experimental effort to create an expressive piece of game design, writing and drawing to explore the possibilities of creating a narrative driven card game that combines elements of walking simulators, interactive fiction, and strategic card games. …”
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    Final Year Project (FYP)
  3. 3

    Flag, you're it : don't prey where we play by Soh, Esther Hui Min, Tan, Vanessa Shi Ying, Wong, Stephanie Si Qi, Yeo, Vinice Si An

    Published 2020
    “…Prominent activations included a six-week-long immersive exhibition to allow the public to understand the complexities of OCG, as well as a card game to ease the act of flagging out amongst adolescents. …”
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    Final Year Project (FYP)
  4. 4

    Snapticon: Developing effective listening skills for group oral discussion by Ngah, Ezihaslinda, Fauzi, Wan Jumani, Mohd Radzuan, Noor Raha, Abdullah, Hazlina, Mohd Ali, Amy Zulaikha, Noor Azlinda, Zainal Abidin, Mohamad Fadzillah, Fathiah Izzati

    Published 2022
    “…In order to help ESL learners to be active participants in group discussions, a card game called Snapticon was created. Open-ended questionnaires were distributed to 25 respondents in the study and observations were made while the game was being played. …”
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    Article
  5. 5

    An Exploratory Study of Large-Scale Brain Networks during Gambling Using SEEG by Taylor, Christopher, Breault, Macauley Smith, Dorman, Daniel, Greene, Patrick, Sacré, Pierre, Sampson, Aaron, Niebur, Ernst, Stuphorn, Veit, González-Martínez, Jorge, Sarma, Sridevi

    Published 2024
    “…Here, we used SEEG (stereoelectroencephalography) to record neural activity from the default mode network (DMN), dorsal attention network (DAN), and frontoparietal network (FN) in ten humans while they performed a gambling task in the form of the card game, “War”. By observing these networks during a decision-making period, we related the activity of and connectivity between these networks. …”
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    Article
  6. 6

    Beyond-the-Ice: Designing Games for Facilitating Deeper Conversations by Lee, Cassandra

    Published 2024
    “…Two of the games were designed, developed, playtested, and evaluated – Analogia, a card game that uses generative images to inspire emotion-rich conversations and Crossroads, a digital game where players are guided to unlock a secret insight by co-creating generative images inspired one another’s real experiences. …”
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    Thesis
  7. 7

    Online game for Chinese chess by Lee, Jia Woei.

    Published 2010
    “…With the rapid improvement in technology nowadays, board games and card games have become games of the past. Most of the board games and card games have been converted to online games for players around the world to spar online. …”
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    Final Year Project (FYP)