Showing 141 - 160 results of 7,842 for search '((((bell OR tell) OR well) OR ((elms OR ems) OR ((else OR elsa) OR case))) OR eba)', query time: 0.24s Refine Results
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    Case-based reasoning library for flexible learning by Zhang, Chuan Yu

    Published 2015
    “…Students are to design and develop a case-based reasoning (CBR) library with a searchable engine. …”
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    Final Year Project (FYP)
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    Case study on C.K. Tang Ltd. by Chia, Sok Luan., Chin, Eileen Kwai San., Tan, Mei Peng.

    Published 2008
    “…This case looks at C.K. Tang's marketing strategy as it struggles to thrive amidst the current economic meltdown. …”
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    Final Year Project (FYP)
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    Generic Object Recognition with Local Receptive Fields Based Extreme Learning Machine by Bai, Zuo, Kasun, Liyanaarachchi Lekamalage Chamara, Huang, Guang-Bin

    Published 2015
    Subjects: “…Generic object recognition; local receptive fields; Extreme Learning Machine (ELM)…”
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    Journal Article
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    Ultrahigh green and red optical gain cross sections from solutions of colloidal quantum well heterostructures by Delikanli, Savas, Erdem, Onur, Isik, Furkan, Dehghanpour Baruj, Hamed, Shabani, Farzan, Yagci, Huseyin Bilge, Durmusoglu, Emek Goksu, Demir, Hilmi Volkan

    Published 2021
    “…We demonstrate amplified spontaneous emission (ASE) in solution with ultralow thresholds of 30 μJ/cm2 in red and of 44 μJ/cm2 in green from engineered colloidal quantum well (CQW) heterostructures. For this purpose, CdSe/CdS core/crown CQWs, designed to hit the green region, and CdSe/CdS@CdxZn1–xS core/crown@gradient-alloyed shell CQWs, further tuned to reach the red region by shell alloying, were employed to achieve high-performance ASE in the visible range. …”
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    Journal Article
  17. 157

    A critical review on the moderating role of contextual factors in the associations between video gaming and well-being by Hartanto, Andree, Lua, Verity Y. Q., Quek, Frosch Y. X., Yong, Jose C., Ng, Matthew H. S.

    Published 2023
    “…However, there seems to be a paradox associated with the effect of video gaming on gamers' well-being—namely, while most video game players cite “fun” as their motivation to play video games, video games continue to hold a notorious reputation among some researchers for being detrimental to mental health and emotional well-being as measured by indicators such as happiness, perceived stress, anxiety, and depressive symptoms. …”
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    Journal Article
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    The anxious chronicles: visualising my anxiety through acceptance commitment therapy (ACT) as well as humour and satire by Dugang, Pahang Chelsea Ro-Ann

    Published 2024
    “…This is when we go out into the real word, seeking independence and identity, managing expectations of not only our own but family and bosses, as well as balancing our responsibilities in school, work and relationships. …”
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    Final Year Project (FYP)
  20. 160

    Implementation of multiple band gaps of quantum wells/dots based on inductively-coupled argon plasma technique by Dong, Nie

    Published 2010
    “…Recently, defect-enhanced interdiffusion, known as intermixing, has been extensively investigated on a wide range of III-V semiconductor quantum well (QW) and quantum dot (QD) structures as a postgrowth process to implement multiple band-gap engergies across a single substrate for monolithic integration of optoelectronic devices. …”
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    Thesis