Showing 1 - 20 results of 399 for search '((((papal OR paper) OR (papa OR pada)) OR kapal) OR pupal) (name OR gamed)', query time: 0.23s Refine Results
  1. 1

    Introducing Singapore’s kampong life through translation : a case study of Papa as a Little Boy Named Ah Khoon by Loh, XiaoJuan

    Published 2020
    “…However, most of them were written in English, except for a few Chinese books with brief content. Therefore, this paper seeks to address this issue by introducing kampong life through the translation of the English book titled Papa as a Little Boy Named Ah Khoon. …”
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    Thesis-Master by Coursework
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    Psychological significance of name changes: a case study of (North) Macedonia's name referendum by Stojanov, A, Segal, K, Halberstadt, J, Whitehouse, H

    Published 2024
    “…Participants (ethnic Macedonians, N = 301) took a survey measuring these variables, along with their voting intentions and behavior, one week prior to a national referendum on the name change, and again several weeks later. The results indicated that while all variables predicted negative attitudes toward the name change, only considering the name a sacred value and, to a lesser extent, being identified with the country, uniquely predicted this outcome, and only sacred values uniquely predicted voting. …”
    Journal article
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    On assigning place names to geography related web pages by Zong, Wenbo, Wu, Dan, Sun, Aixin, Lim, Ee Peng, Goh, Dion Hoe-Lian

    Published 2010
    “…In this paper, we attempt to give spatial semantics to web pages by assigning them place names. …”
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    Conference Paper
  4. 4

    Inorganic salt modified paper substrates utilized in paper based microfluidic sampling for potentiometric determination of heavy metals by Ding, Ruiyu, Krikstolaityte, Vida, Lisak, Grzegorz

    Published 2021
    “…A relatively high concentration of inorganic salts during pre-treatment of the paper substrates, namely Cd(NO3)2 or Pb(NO3)2 with subsequent measurement of cadmium(II) and lead(II), by Cd2+- and Pb2+-ISEs, respectively was needed to sustain Nernstian response of sensors. …”
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    Journal Article
  5. 5

    Ubiquitous games for learning (UbiqGames) : Weatherlings, a worked example by Klopfer, E., Sheldon, J., Perry, J., Chen, Vivian Hsueh-Hua

    Published 2013
    “…This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. …”
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    Journal Article
  6. 6

    Effects of brand name and made-in label on consumers' product evaluation. by Lee, Ivy Jin Ying., Chua, Zhi Ping., Pow, Nicole Shu Min.

    Published 2011
    “…This paper adds to the fast developing pool of country of origin studies and focuses on the effect that country of production and brand name has on consumers’ judgment with regard to a high involvement product (i.e. luxury watches). …”
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    Final Year Project (FYP)
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    Tails tell tales: chapter-wide manga transcriptions with character names by Sachdeva, R, Shin, G, Zisserman, A

    Published 2025
    “…With the goal of fostering accessibility, this paper aims to generate a dialogue transcript of a complete manga chapter, entirely automatically, with a particular emphasis on ensuring narrative consistency. …”
    Conference item
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    Paper-based solution sampling coupled with potentiometric ion sensors by Ding, Ruiyu

    Published 2021
    “…To eliminate the unfavourable effects, different paper substrate pre-treatments were investigated, namely: (i) modifications of paper substrates with primary or interfering ions and acidification of paper substrates to chemically bind the active groups on the paper, thus avoid subsequent paper substrate interactions with metal ions in the sample solution; (ii) modifications of paper substrates by gold nanoparticles (AuNPs) to selectively remove/diminish transport of proteins from the clinical samples. …”
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    Thesis-Doctor of Philosophy
  11. 11

    An m-leaming game for the study of humanities by Banerjee, Snehasish, Chua, Alton Yeow Kuan, Pee, Loo Geok

    Published 2016
    “…Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. …”
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    Conference Paper
  12. 12

    Effectiveness of product placements in computer games. by Chan, Jesslyn Hor Yee., Chua, Shi Wei., Lim, Chong Tat.

    Published 2008
    “…This research paper investigated the effects of gender and brand familiarity on the effectiveness of product placements in computer games.…”
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    Final Year Project (FYP)
  13. 13

    The Basic Needs in Games Scale (BANGS): a new tool for investigating positive and negative video game experiences by Ballou, N, Denisova, A, Ryan, R, Rigby, CS, Deterding, S

    Published 2024
    “…In this paper, we report on the design and validation of a new measure, the Basic Needs in Games Scale (BANGS), whose 6 subscales cover satisfaction and frustration of each basic psychological need in gaming contexts. …”
    Journal article
  14. 14

    Playtime : the games we used to play campaign by Chan, Carolanne, Foo, Gina Hui Yu, Kay, Keith Jin Rui, Toh, Gordon Zi Jing

    Published 2014
    “…This paper presents a heritage-themed communication campaign, Playtime: The Games We Used to Play, an initiative spearheaded by four final year students at Nanyang Technological University’s Wee Kim Wee School of Communication and Information. …”
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    Final Year Project (FYP)
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    Actionable Auditing: Investigating the Impact of Publicly Naming Biased Performance Results of Commercial AI Products by Buolamwini, Joy, Raji, Inioluwa Deborah

    Published 2020
    “…To analyze the impact of publicly naming and disclosing performance results of biased AI systems, we investigate the commercial impact of Gender Shades, the first algorithmic audit of gender and skin type performance disparities in commercial facial analysis models. …”
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    Article
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    Game localization : the role of translation in cross-cultural communication by Teo, Kah Hui

    Published 2017
    “…However, few studies have been conducted on game localization from Chinese to English. This paper aims to address this research gap by conducting a qualitative study on the diegetic texts in a Chinese to English localized game, Strike of Kings. …”
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    Thesis