Showing 1 - 12 results of 12 for search '(((banda OR anda) OR (handa OR chandai)) OR (hands OR band)) (ace OR pace)', query time: 0.16s Refine Results
  1. 1

    Interactive learning on building a negative voltage generator by Lee, Yi Xuan

    Published 2023
    “…This project, Interactive Learning on Building a Negative Voltage Generator (NVG), aims to create an e-learning platform from scratch that allows students to learn the topic of building a NVG at their own pace through the curated content. Specifically, the multimedia content and hands-on activities, including a hardware experiment, have been curated to enhance students’ learning. …”
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    Final Year Project (FYP)
  2. 2

    EEG based brain signal analysis on stress level by Ng, Yu Xin

    Published 2017
    “…In this fast pace world, one must complete multiple jobs at the same time. …”
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    Final Year Project (FYP)
  3. 3

    Interactive learning on simple infra-red transceiver by Chee, Danielle Yan Kei

    Published 2023
    “…This is to allow more hands-on interactivity on the user's end to allow them to learn at their own pace, at their own time, with as many repetitions as possible. …”
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    Final Year Project (FYP)
  4. 4

    Development of a software application for teaching computer networking by Wang, Jason Shicheng

    Published 2021
    “…As such, gamification is proposed to solve this issue by creating a software that teaches networking concepts in an engaging manner for students to learn at their own pace. Gamification refers the use of game design elements and principles outside of games, for example in an e-learning software. …”
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    Final Year Project (FYP)
  5. 5

    Data mining applications in Singapore by Ang, Chung Lay, Loh, Heng Meng, Tham, Tuck Kong

    Published 2013
    “…With the ever increasing pace oftechnological advancement, data acquisition has become amazingly easy and painless. …”
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    Final Year Project (FYP)
  6. 6

    Towards in-network machine learning on programmable network devices by Zheng, C

    Published 2024
    “…In-network computing is a promising and scalable solution, capable of processing packets in-band at the pace of data generation and facilitating early termination of traffic. …”
    Thesis
  7. 7

    Development of indexing clamper mechanism for wire bonder by Zhang, Yue.

    Published 2008
    “…Failure to catch up means surrendering the market share to the competitors. To keep up the pace, we must develop wire bonder continuously. The clamping force of indexing should be kept as constant as possible with the thickness of device as a variable.…”
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    Thesis
  8. 8

    Graphite oxide to graphene. Biomaterials to bionics by Thompson, Brianna Clair, Murray, Eoin, Wallace, Gordon G.

    Published 2015
    “…The advent of implantable biomaterials has revolutionized medical treatment, allowing the development of the fields of tissue engineering and medical bionic devices (e.g., cochlea implants to restore hearing, vagus nerve stimulators to control Parkinson's disease, and cardiac pace makers). Similarly, future materials developments are likely to continue to drive development in treatment of disease and disability, or even enhancing human potential. …”
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    Journal Article
  9. 9

    8 Ways to Boost Students Engagement During Asynchronous English Language Learning by Nurkarimah, Yusof

    Published 2025
    “…For some students, asynchronous learning is the ultimate game-changer, as it offers flexibilities and new learning opportunities such as self-paced learning. On the other hand, some students may face challenges, particularly in maintaining their motivation and self-discipline to learn, for example in language courses such as English, without direct face-to-face interactions during this learning mode.…”
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    Newspaper
  10. 10

    EEG-based emotional stress recognition using deep learning techniques by Lai, Michelle Wei Ting

    Published 2018
    “…In this fast-paced world, one must be able to multi-task with jobs in hand and this generates stress. …”
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    Final Year Project (FYP)
  11. 11

    Cognitive enhancement in video game training: two separate routes of transfer? by Oei, Chie Ming

    Published 2014
    “…Following 20 hours of training, participants that played a fast-paced first person shooter improved in the attentional blink and multiple-object tracking, while a slower paced third person shooter training also resulted in attentional blink improvements, but to a smaller extent. …”
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    Thesis
  12. 12

    The role of chatbots in data analytics: an evaluation of functional abilities by Patel, Preeti, Shooshtarian, Sowgol

    Published 2024
    “…In the fast-paced evolution of artificial intelligence, in which chatbots are becoming vital tools in many areas, this study is focused on the various functional roles of ChatGPT-4 in data analytics. …”
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    Conference or Workshop Item