Showing 1 - 20 results of 117 for search '(( (((papar OR paper) OR apar) OR kapal) game ) OR ( (papa OR pada) game ))', query time: 0.16s Refine Results
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    Ubiquitous games for learning (UbiqGames) : Weatherlings, a worked example by Klopfer, E., Sheldon, J., Perry, J., Chen, Vivian Hsueh-Hua

    Published 2013
    “…This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. …”
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    Journal Article
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    An m-leaming game for the study of humanities by Banerjee, Snehasish, Chua, Alton Yeow Kuan, Pee, Loo Geok

    Published 2016
    “…Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. …”
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    Conference Paper
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    Effectiveness of product placements in computer games. by Chan, Jesslyn Hor Yee., Chua, Shi Wei., Lim, Chong Tat.

    Published 2008
    “…This research paper investigated the effects of gender and brand familiarity on the effectiveness of product placements in computer games.…”
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    Final Year Project (FYP)
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    The Basic Needs in Games Scale (BANGS): a new tool for investigating positive and negative video game experiences by Ballou, N, Denisova, A, Ryan, R, Rigby, CS, Deterding, S

    Published 2024
    “…In this paper, we report on the design and validation of a new measure, the Basic Needs in Games Scale (BANGS), whose 6 subscales cover satisfaction and frustration of each basic psychological need in gaming contexts. …”
    Journal article
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    Playtime : the games we used to play campaign by Chan, Carolanne, Foo, Gina Hui Yu, Kay, Keith Jin Rui, Toh, Gordon Zi Jing

    Published 2014
    “…This paper presents a heritage-themed communication campaign, Playtime: The Games We Used to Play, an initiative spearheaded by four final year students at Nanyang Technological University’s Wee Kim Wee School of Communication and Information. …”
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    Final Year Project (FYP)
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    Game localization : the role of translation in cross-cultural communication by Teo, Kah Hui

    Published 2017
    “…However, few studies have been conducted on game localization from Chinese to English. This paper aims to address this research gap by conducting a qualitative study on the diegetic texts in a Chinese to English localized game, Strike of Kings. …”
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    Thesis
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    Expectation vs. reality: towards verification of psychological games by Kwiatkowska, M, Norman, G, Parker, D, Santos, G

    Published 2024
    “…Despite receiving much attention in fields such as economics and psychology, very little consideration has been given to their applicability to problems in computer science, nor to practical algorithms and tool support. In this paper, we start to bridge that gap, proposing methods to solve PGs and implementing them within PRISM-games, a formal verification tool for stochastic games. …”
    Book section
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    Game theoretical, statistical and behavioural aspects of peer evaluation by Tan, Catherine Ser Ping

    Published 2021
    “…Another common concern with the current methods of peer evaluation is that students often do not have the necessary skills to evaluate the work of their peers objectively. In this paper, we introduce a new mechanism based on game theory for peer evaluation that is accurate and that does not rely on self-evaluation, i.e., if all students are completely truthful in their evaluations, then the output of our mechanism is the objective truth. …”
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    Final Year Project (FYP)
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    Game theoretical security detection strategy for networked systems by Wu, Hao, Wang, Wei, Wen, Changyun, Li, Zhengguo

    Published 2020
    “…In this paper, a game theoretical analysis method is presented to provide the optimal security detection strategies for heterogeneous networked systems. …”
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    Journal Article
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    Applying the self-determination theory in computer games for health communication. by Leow, Shallyn Xue Ling.

    Published 2012
    “…The paper discussed the theoretical and practical implications of the findings and provided recommendations for future health communication game development.…”
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    Thesis
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    Symbolic verification and strategy synthesis for turn-based stochastic games by Kwiatkowska, M, Norman, G, Parker, D, Santos, G

    Published 2022
    “…Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. …”
    Book section
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    Web application with spatio-temporal analytics on soccer game data by Sin, Bryan Chong Wen

    Published 2021
    “…As previous methods to process data collected from sports games and retrieve similar plays are too inefficient and ineffective, a new method called play2vec was devised to improve on past methods and tackle their shortcomings. …”
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    Final Year Project (FYP)