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papar » pakar (Expand Search), ppar (Expand Search), pasar (Expand Search)
japar » jaapar (Expand Search), japan (Expand Search), jafar (Expand Search)
kapal » kamal (Expand Search)
game » same (Expand Search)
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Ubiquitous games for learning (UbiqGames) : Weatherlings, a worked example
Published 2013“…This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. …”
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Journal Article -
2
Playing games with information: investigating perceptions of a mobile content sharing game
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Journal Article -
3
Serious Games : Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings /
Published [202“…The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. …”
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An m-leaming game for the study of humanities
Published 2016“…Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. …”
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Conference Paper -
5
Effectiveness of product placements in computer games.
Published 2008“…This research paper investigated the effects of gender and brand familiarity on the effectiveness of product placements in computer games.…”
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Final Year Project (FYP) -
6
The Basic Needs in Games Scale (BANGS): a new tool for investigating positive and negative video game experiences
Published 2024“…In this paper, we report on the design and validation of a new measure, the Basic Needs in Games Scale (BANGS), whose 6 subscales cover satisfaction and frustration of each basic psychological need in gaming contexts. …”
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Playtime : the games we used to play campaign
Published 2014“…This paper presents a heritage-themed communication campaign, Playtime: The Games We Used to Play, an initiative spearheaded by four final year students at Nanyang Technological University’s Wee Kim Wee School of Communication and Information. …”
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Final Year Project (FYP) -
8
Exploring the Affordances of Sequence Mining in Educational Games
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9
Moral decisions in video games and players’ intergroup attitudes
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Conference Paper -
10
Serious gaming and gamification interventions for health professional education
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Journal Article -
11
Implementing Babylonian/G by Putting Examples into Game Contexts
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12
Game localization : the role of translation in cross-cultural communication
Published 2017“…However, few studies have been conducted on game localization from Chinese to English. This paper aims to address this research gap by conducting a qualitative study on the diegetic texts in a Chinese to English localized game, Strike of Kings. …”
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Thesis -
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Expectation vs. reality: towards verification of psychological games
Published 2024“…Despite receiving much attention in fields such as economics and psychology, very little consideration has been given to their applicability to problems in computer science, nor to practical algorithms and tool support. In this paper, we start to bridge that gap, proposing methods to solve PGs and implementing them within PRISM-games, a formal verification tool for stochastic games. …”
Book section -
14
Game theoretical, statistical and behavioural aspects of peer evaluation
Published 2021“…Another common concern with the current methods of peer evaluation is that students often do not have the necessary skills to evaluate the work of their peers objectively. In this paper, we introduce a new mechanism based on game theory for peer evaluation that is accurate and that does not rely on self-evaluation, i.e., if all students are completely truthful in their evaluations, then the output of our mechanism is the objective truth. …”
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Final Year Project (FYP) -
15
Game theoretical security detection strategy for networked systems
Published 2020“…In this paper, a game theoretical analysis method is presented to provide the optimal security detection strategies for heterogeneous networked systems. …”
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Journal Article -
16
MatchLink - a multi-sensorial game for persons with dementia
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Conference Paper -
17
Applying the self-determination theory in computer games for health communication.
Published 2012“…The paper discussed the theoretical and practical implications of the findings and provided recommendations for future health communication game development.…”
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Thesis -
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Symbolic verification and strategy synthesis for turn-based stochastic games
Published 2022“…Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. …”
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Web application with spatio-temporal analytics on soccer game data
Published 2021“…As previous methods to process data collected from sports games and retrieve similar plays are too inefficient and ineffective, a new method called play2vec was devised to improve on past methods and tackle their shortcomings. …”
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Final Year Project (FYP)