Showing 101 - 117 results of 117 for search '(( ((papal OR ((pasar OR paper) OR (ppar OR par))) OR kapal) game ) OR ( (papa OR para) game ))', query time: 0.22s Refine Results
  1. 101

    Law relating to virtual worlds. by Chew, Queenie Wan Xiu., Soon, Jeanne Hui Min., King, Angelia.

    Published 2011
    “…Drawing on journals, articles and case studies, this paper serves as a starting point for legislators seeking to understand the issues relating to virtual property and may aid in the formulation of laws concerning virtual property in future.…”
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    Final Year Project (FYP)
  2. 102

    A review on real-time 3D reconstruction methods in dynamic scene by Nor’a, Muhammad Nur Affendy, Fadzli, Fazliaty Edora, Ismail, Ajune Wanis

    Published 2022
    “…The recent advancement in such devices supports the developments of various applications such as teleportation, gaming, volumetric video, and CG films. Real-time 3D reconstruction methods review in a dynamic scene of virtual environment is depicted in this paper. …”
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    Article
  3. 103

    Personalised video by Seah, Kai Ler

    Published 2018
    “…Due to the changing and enhancement in needs of the growing technology savvy society, many users have been looking for an extra edge in development when it comes to the technology aspects. The gaming as well as the videography and photography society have been continuously improving to meet these 3Dimensional (3D) and even 4Dimensional (4D) requirement using VR. …”
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    Final Year Project (FYP)
  4. 104

    Co-operation and competition : the role of identity and social preferences by Chen, Hongyu, Zhang, Ruike, Zhang, Shaoyu

    Published 2013
    “…This paper presents an experiment of Tullock Rent-seeking Model with two layers of information available to participants, namely Intra-Group Information and Inter-Group Information. …”
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    Final Year Project (FYP)
  5. 105

    Analysis of strategies in translating idiomatic expressions from English into Malay by Farah Syazana Suhaimi

    Published 2019
    “…The principal purpose of this study is to shed light on the various translation strategies used by translators when faced with an idiomatic expression. Specifically, this paper analyzes idioms found in three English novels and its Malay translation; namely, Sir Arthur Conan Doyle’s Sherlock Holmes: A Study in Scarlet, J.K. …”
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    Final Year Project (FYP)
  6. 106

    Can large language model agents simulate human trust behaviors? by Xie, C, Chen, C, Jia, F, Ye, Z, Shu, K, Bibi, A, Hu, Z, Torr, P, Ghanem, B, Li, G

    Published 2024
    “…We first find that LLM agents generally exhibit trust behaviors, referred to as agent trust, under the framework of Trust Games, which are widely recognized in behavioral economics. …”
    Conference item
  7. 107

    Meta-reinforcement learning in quantitative trading by Wong, Wei Jie

    Published 2022
    “…Over the past decades, deep reinforcement learning has been a phenomenal artificial intelligence topic in complex games such as Atari video games and Go, due to its superhuman performances in tackling sequential problems. …”
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    Final Year Project (FYP)
  8. 108
  9. 109

    Adaptive goal selection for agents in dynamic environments by Zhang, Huiliang, Luo, Xudong, Shen, Zhiqi, You, Jin, Miao, Chun Yan

    Published 2013
    “…Thus, to address the problem, this paper applies learning algorithm into goal selection in dynamic environments. …”
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    Journal Article
  10. 110

    Modeling and compressing 3-D facial expressions using geometry videos by Xia, Jiazhi, Quynh, Dao Thi Phuong, He, Ying, Chen, Xiaoming, Hoi, Steven C. H.

    Published 2013
    “…In this paper, we present a novel geometry video (GV) framework to model and compress 3-D facial expressions. …”
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    Journal Article
  11. 111

    Development of Arenal android application: a supplementary tool in learning the human urinary system by Mohamad Zainal, NH, Naim, MH, Mohd Nor, NH, Mohd Thani, S, Rahmat, RWOK

    Published 2024
    “…Most participants expressed a higher level of acceptability for ARenal and recommended adding more activities, games, quizzes, and other features to the 3D model for better interaction. …”
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    Article
  12. 112

    Minimalistic attacks : how little it takes to fool deep reinforcement learning policies by Qu, Xinghua, Sun, Zhu, Ong, Yew-Soon, Gupta, Abhishek, Wei, Pengfei

    Published 2021
    “…We formulate the adversarial attack by accommodating the three key settings, and explore their potency on six Atari games by examining four fully trained state-of-the-art policies. …”
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    Journal Article
  13. 113

    破壊後の形状の制御を伴う破壊シミュレーション = A method to control the shape of destroyed objects in destruction simulation by 今給黎隆 Imagire Takashi, ジョハン ヘンリー Johan Henry, 西田友是 Nishita Tomoyuki

    Published 2019
    “…Despite that, setting them to obtain the expected results is a laborious and not a straight-forward process. In this paper, we propose a method for the destruction simulation based on a mass-spring model, where objects are represented as set of elements interconnected by spring, to control the shape of the objects after destruction. …”
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    Journal Article
  14. 114
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