Showing 41 - 60 results of 102 for search '(( (apal OR apply) game ) OR ( (pada OR (para OR part)) game ))', query time: 0.21s Refine Results
  1. 41
  2. 42

    Modelling familiarity : towards age-friendly exergame design by Zhang, Hao

    Published 2020
    “…Therefore, bridging such a digital divide is necessary for improving older adults' game experience and encouraging them to take regular exercise. …”
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    Thesis-Doctor of Philosophy
  3. 43
  4. 44

    Vision and path planning in RoboCup by Wang, Chunmiao

    Published 2008
    “…It is a great honor to join this project and work on parts of the work. This thesis can be divided into two parts: 1. …”
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    Thesis
  5. 45

    Housing development box by Lim, Wan Ying

    Published 2018
    “…Housing Development Box is an educational construction game, that uses architecture to foster children’s (aged 9-12) interests in Singapore’s past and present. …”
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    Final Year Project (FYP)
  6. 46

    Forest warrior : a virtual reality application to enhance climate change awareness by Sankar, Ahkshara

    Published 2021
    “…The art of storytelling was entwined to directly interact with the users to highlight the consequences of deforestation and motivate them to take responsibility for the current environmental destruction, further urging them to take control of their actions. The last part of the application is the game segment which involves users to slash paper. …”
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    Final Year Project (FYP)
  7. 47

    36 stratagems & applications by Soe Thiha @ Nyan Lin Htun

    Published 2020
    “…It is now widely accepted that some war strategies could be applied in business world, behavioral science and thus taken another leap trying to better apply in other areas such as geopolitical affairs, behavioral change, public policy etc. …”
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    Final Year Project (FYP)
  8. 48

    Arbitration, fairness and stability by Yair Zick

    Published 2014
    “…In the rst part of this thesis, we analyze the arbitrated core of an OCF game; we show some necessary and su cient conditions for the non-emptiness of some arbitrated cores, and explore methods for computing outcomes in the core of an OCF game. …”
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    Thesis
  9. 49
  10. 50

    Development of healthcare application on mobile devices (ClinicQ) by Chia, Daryl Bing Hong

    Published 2016
    “…ClinicQ also investigates on the functionalities and capabilities available on an Android mobile device such using the camera to scan for the barcode of an identity card, placing one’s finger at the camera lens to measure heartbeat. A colorblind game was also implemented as part of a health awareness module. …”
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    Final Year Project (FYP)
  11. 51

    Web application for community driven DIY augmented reality platform by Seah, Yunting

    Published 2017
    “…The fixIT platform comes in two parts, first part is the website to allow users to create their own guides, the second part is the augmented reality Android application which will allow the user to view the user created guides with graphical instruction overlays. …”
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    Final Year Project (FYP)
  12. 52

    Affective teachable agent in virtual learning environment by Borjigin, Ailiya

    Published 2014
    “…To facilitate the involvement of educators into the game design, we develop an authoring tool for proposed ATA system, which can encapsulate the technical details and provide educational experts a natural way to convey domain knowledge to agent’s knowledge base. …”
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    Thesis
  13. 53

    Impact of gamification on learner's attendance and academic achievement in a mobile environment by Lee, Xiaoqing

    Published 2016
    “…A gamified mobile web application, which incorporated various game elements – profile, reward point, leader board and team play, was developed. …”
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    Thesis
  14. 54

    Supply chain performance with target-oriented firms by Chen, Lucy Gongtao, Tang, Qinshen

    Published 2022
    “…With the firms’ target-oriented behavior evaluated by a CVaR-satisficing measure, we apply a game theoretical framework to investigate how the target-based preference affects supply chain performance. …”
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    Journal Article
  15. 55

    Mechanism design for internet of things services market by Jiao, Yutao

    Published 2020
    “…In the task allocation phase, we propose a Stackelberg game based mechanism for the spatial crowdsourcing platform to efficiently allocate spatial tasks and wireless charging power to each worker. …”
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    Thesis-Doctor of Philosophy
  16. 56

    Towards a translation policy in Singapore : illuminations by community translation & interpretation by Li, Xulin

    Published 2021
    “…Being different from traditional mode of translation and interpretation, demanding a different set of skills, and fulfilling a vastly different set of objectives, CTI drawing from both traditional on-site practices and latest technology concepts proves to be a game changer in the language and translation industry. …”
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    Thesis-Master by Coursework
  17. 57

    Stock market prediction with artificial intelligence by Raoul Ramesh Nanwani

    Published 2022
    “…As seen in the AMC and GameStop debacle, social media can influence stock prices as others influence retail investors on social media platforms to buy certain stocks. …”
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    Final Year Project (FYP)
  18. 58
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    Object tracking enhanced interactive pinball display by Tan, Bryan Zhen Ye

    Published 2021
    “…In line with the objectives above, a 2-player pinball game has been created. The opponent, a computer, would also be able to see the ball and know where it is through the use of object recognition and object-tracking. …”
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    Final Year Project (FYP)
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