Showing 41 - 54 results of 54 for search '(( (apal OR apply) game ) OR ( (pada OR para) game ))', query time: 0.12s Refine Results
  1. 41
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    Conflict-free urban air mobility planning with an airspace-resource-centric approach by Dai, Wei

    Published 2024
    “…Urban Air Mobility (UAM) has come to the sight of people as a new mobility type that has the potential to be a game changer in large cities' traffic systems. The conventional air transport system has been operating for over a hundred years with great performances in both efficiency and safety, which raises high requirements for the future operations of UAM. …”
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    Thesis-Doctor of Philosophy
  3. 43

    Microsoft kinect for early education by Tan, Haiwang.

    Published 2013
    “…Among all these devices, Microsoft Kinect for XBOX 360 sensor is one of the most popular devices because of its vast penetration and great development support from Microsoft. Kinect sensor is applied widely in research field and video games industry. …”
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    Final Year Project (FYP)
  4. 44

    Adaptive goal selection for agents in dynamic environments by Zhang, Huiliang, Luo, Xudong, Shen, Zhiqi, You, Jin, Miao, Chun Yan

    Published 2013
    “…The goal net model has been successfully applied in many agents, specially, non-player-character agents in computer games. …”
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    Journal Article
  5. 45

    Recovering 3D color and motion information from multi-view 2D images by Pham, Xuan Hoa.

    Published 2010
    “…The ABF++ method in Graphite software is directly applied due to the complexity of parameterization. …”
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    Final Year Project (FYP)
  6. 46

    EEG-based dominance level recognition for emotion-enabled interaction by Liu, Yisi., Sourina, Olga.

    Published 2013
    “…Recently, research on real-time emotion recognition received more attention since it could be applied in games, e-learning systems or even in marketing. …”
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    Conference Paper
  7. 47

    Personalised video by Seah, Kai Ler

    Published 2018
    “…Due to the changing and enhancement in needs of the growing technology savvy society, many users have been looking for an extra edge in development when it comes to the technology aspects. The gaming as well as the videography and photography society have been continuously improving to meet these 3Dimensional (3D) and even 4Dimensional (4D) requirement using VR. …”
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    Final Year Project (FYP)
  8. 48
  9. 49

    Real-time animation of vegetation : novel 2D approach and interactive authoring interface by Chen, Kan

    Published 2017
    “…For real-time 3D applications such as games, it is important to lower the computational cost of vegetation animation while still making the animation looks visually plausible. …”
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    Thesis
  10. 50

    PGMoGen: pose-guided human motion generation by Yin, Jiarui

    Published 2023
    “…3D human motion modeling is a fundamental component of computer animation which is essential in creating immersive or interactive virtual environments such as games, movie production and social media avatar generation. …”
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    Final Year Project (FYP)
  11. 51
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    Feature extraction from EEG signals and regularization for brain-computer interface by Mishuhina, Vasilisa

    Published 2020
    “…Similarly, there are several emerging applications in other fields of gaming, security, and education. At present, there are several techniques available to acquire brain signals. …”
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    Thesis-Doctor of Philosophy
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