Showing 1 - 4 results of 4 for search '(( half 8 entertainment ) OR ( half _ entertainment ))', query time: 0.09s Refine Results
  1. 1

    An evidence-based serious game app for public education on antibiotic use and resistance: randomized controlled trial by Huang, Zhilian, Ow, Jing Teng, Tang, Wern Ee, Chow, Angela

    Published 2024
    “…Serious games, any form of games that serve a greater purpose other than entertainment, could augment public education above ongoing health promotion efforts. …”
    Get full text
    Journal Article
  2. 2

    Development of a portable prototype of energy-saving LED lighting system by Lum, Rui Qian

    Published 2024
    “…In Singapore, where corporations and households contribute nearly half of the total energy consumption, there's a pressing need for technologies promoting energy efficiency. …”
    Get full text
    Final Year Project (FYP)
  3. 3

    Disasterprep: gamified mobile edutainment for future disaster preparedness and resilience by Sakinah Ali Pitchay, Farida Ridzuan, Azni Haslizan Ab Halim, Najwa Hayaati Mohd Alwi

    Published 2024
    “…In 2019, a severe haze led to the closure of over 2000 schools. Over half of the surveyed individuals rated their disaster preparedness knowledge as poor or fair. …”
    Get full text
    Article
  4. 4

    Astley's Amphitheatre and the early circus in England, 1768-1830 by Kwint, M

    Published 1994
    “…<p>Founded in Lambeth in 1768 by the ex-cavalry sergeant Philip Astley (1742-1814), Astley's was one of the first entertainments to mix traditional acrobatic feats with the new trick-riding in a ring, thus founding the modern circus. …”
    Thesis