Showing 1 - 20 results of 34 for search '((apal OR app) OR papa) (name* OR game*)', query time: 0.13s Refine Results
  1. 1

    Introducing Singapore’s kampong life through translation : a case study of Papa as a Little Boy Named Ah Khoon by Loh, XiaoJuan

    Published 2020
    “…Therefore, this paper seeks to address this issue by introducing kampong life through the translation of the English book titled Papa as a Little Boy Named Ah Khoon. Selected sections from the book that were representative of kampong life were translated into Chinese. …”
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    Thesis-Master by Coursework
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    Mobile app to play team building games by Phua, Wen Yao

    Published 2018
    “…This project seeks to create an application based on a known physical team bonding game to show that these games can be preserved in a digital format as well as entice organisations to support this idea. …”
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    Final Year Project (FYP)
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    Engineering culture: logics of optimization in music, games, and apps by Morris, JW, Prey, R, Nieborg, DB

    Published 2021
    “…Through comparative cases of music, games, and apps that draw on trade press and industry discourse, institutional and financial analysis, and select interviews with musicians, we consider various forms of, and strategies for, what we call cultural optimization. …”
    Journal article
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    Build your own Android App by Kyaw, Thu Zin

    Published 2020
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    Final Year Project (FYP)
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    An evidence-based serious game app for public education on antibiotic use and resistance: randomized controlled trial by Huang, Zhilian, Ow, Jing Teng, Tang, Wern Ee, Chow, Angela

    Published 2024
    “…Hence, we developed an evidence-based educational serious game app—SteWARdS Antibiotic Defence—to educate players on good antibiotic use practices and AMR through a game quest comprising 3 minigames and interaction with the nonplayer characters. …”
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    Journal Article
  9. 9

    Autonomy mobile or progressive web app for elderly by Liu, Fenghao

    Published 2024
    “…We can find a multitude of applications on the app store and various application publishing platforms, encompassing gaming, shopping, chatting, and more. …”
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    Final Year Project (FYP)
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    Jio : a social networking app based on common interests by Wee, Teck Leng

    Published 2019
    “…The purpose of this project is to develop a hybrid-based mobile app named ‘Jio’ with user’s interests as the focus and thus, to aid in enhancing one’s social interaction. …”
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    Final Year Project (FYP)
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    Design and development of VR/AR indoor or outdoor game by Tao, Liran

    Published 2018
    “…This report presents the work of a Final Year Project titled Design and Development of VR/AR Indoor or Outdoor Game by student Tao Liran. The deliverable of this project is an app named Xperience@EEE+ and it can be downloaded from both Google Play Store, for android users, and from App Store, for iOS users. …”
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    Final Year Project (FYP)
  13. 13

    Android application for capturing personal data on name card using OCR by Tan, Woon Pang

    Published 2017
    “…Name, Address, Company Name and etc.) from a business name card to store into the respective designed database schema field. …”
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    Final Year Project (FYP)
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    Responsive website for 360 virtual reality game by Ong, Sai Kiat

    Published 2018
    “…The release of a mobile app game, Pokemon Go in July 2016 had brought augmented reality to mass adoption. …”
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    Final Year Project (FYP)
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    Design and develop a game for young students to learn essential programming skills (A) by Lim, Vanessa Wei Jia

    Published 2022
    “…The portion of the game completed thus far includes the overall design of the game, the Introduction, Story Mode which includes both the lectures and the exercises as well as the Collaboration Mode. …”
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    Final Year Project (FYP)
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    Analyzing crowdsourced mobile content : do games make a difference? by Pe-Than, Ei Pa Pa, Goh, Dion Hoe-Lian, Lee, Chei Sian

    Published 2019
    “…One approach to motivate participation is via games. That is, a crowdsourcing game offers entertainment while generating useful outputs as byproducts of gameplay. …”
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    Journal Article
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    Analysing social presence in Whatsapp application using LIWC analysis by Siti Norzaimalina, Abd Majid, Abdul Rahim, Salam

    Published 2023
    “…Therefore, this study aims to analyze social presence, specifically in WhatsApp, using the LIWC program. Seven linguistic categories from LIWC, namely clout, authentic, tone, negative emotions, positive emotions, social processes, and first pronoun (I, We), were chosen as social presence indicators. …”
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    Conference or Workshop Item
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    Implementation of a health application that focuses on preventive and precautionary aspects of health (A) by Fong, Janis

    Published 2023
    “…Hence, this report presents the development of a mobile health application, named “On-Care”, designed to cater to middle-aged adults, particularly those with diabetes and high blood pressure. …”
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    Final Year Project (FYP)
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    Improving productivity of the food and beverage (F&B) industry using iBeacon by Wu, Siyan

    Published 2019
    “…It is something like a treasure hunt game, because the customers never know where and what kind of deal that you are going to receive. …”
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    Final Year Project (FYP)