Search alternatives:
car » coar (Expand Search), care (Expand Search)
sheers » sheets (Expand Search), sheer (Expand Search), steers (Expand Search)
shears » shear (Expand Search)
chen » when (Expand Search)
bar » baru (Expand Search)
bee » been (Expand Search)
years » year (Expand Search)
car » coar (Expand Search), care (Expand Search)
sheers » sheets (Expand Search), sheer (Expand Search), steers (Expand Search)
shears » shear (Expand Search)
chen » when (Expand Search)
bar » baru (Expand Search)
bee » been (Expand Search)
years » year (Expand Search)
-
281
-
282
-
283
-
284
-
285
-
286
-
287
-
288
-
289
-
290
-
291
-
292
-
293
Report to the President for year ended June 30, 2022, The Art, Culture, and Technology Program
Published 2025“…This report contains the following sections: Year in Review; Selected Artistic Output; Strategic Planning; Research Activities; Public Programs; Academic Program; Finance and Administration; Personnel…”
Get full text
-
294
-
295
-
296
-
297
Effect of negative mood on working memory in 3 to 5 year old pre-schoolers.
Published 2009“…This study examined the effects of negative mood and comparison mood manipulation on executive functions and working memory exhibited by preschoolers (3-5 years old) in the Self-Order Pointing Task (SOPT). …”
Get full text
Final Year Project (FYP) -
298
An exploratory study on the racial bias in 4 to 6 year-old Singaporean Chinese preschoolers
Published 2016“…Past studies have shown that racial bias is evident in children as young as 3 years old. However, little is known about racial bias in Singaporean children. …”
Get full text
Final Year Project (FYP) -
299
Long-term outcomes in thoracic aortic surgery: 11 year single centre experience
Published 2024“…The median time to re-operation was 1.8 years. 68% of the reoperations occurred within the first 5 years. …”
Journal article -
300
A 10-year systematic review on the incorporation of digital games for multimodal literacy education
Published 2024“…This study conducted a 10-year systematic review of 20 relevant empirical journal articles to provide a comprehensive understanding of utilizing digital games in multimodal literacy learning across primary, secondary, and higher education levels. …”
Get full text
Article