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Tribute and Resistance: Participation and affective engagement in Brazilian fangame makers and modders’ subscultures
Published 2014-03-01“…Ass.ne Culturale Ludica…”
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43
La voce del sonnambulismo contemporaneo
Published 2012-03-01“…Ass.ne Culturale Ludica…”
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44
Gordon Calleja, In-Game. From Immersion to Incorporation, MIT Press, 2011
Published 2012-03-01“…Ass.ne Culturale Ludica…”
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45
A new angle on parallel languages: the contribution of visual arts to a vocabulary of graphical projection in video games
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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46
Phone Story. Un mobile game discute la mobile phone industry
Published 2012-03-01“…Ass.ne Culturale Ludica…”
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47
L. Argenton, S. Tiberti, Psicologia del videogioco. Come i mondi virtuali influenzano mente e comportamento
Published 2015-09-01“…Ass.ne Culturale Ludica…”
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D. Compagno. Dezmond. Una lettura di Assassin’s Creed 2
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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49
Ralph Spaccatutto, ovvero il videogioco come repertorio culturale del cinema
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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50
Polygons and practice in Skies of Arcadia
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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51
Scienze cognitive e game design. Progettare dinamiche di gioco non finalizzate a un obiettivo
Published 2012-05-01“…Ass.ne Culturale Ludica…”
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52
Gamification is broken. An interview with Steven Poole
Published 2012-05-01“…Ass.ne Culturale Ludica…”
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Narrative time in video games and films: from loop to travel in time
Published 2015-09-01“…Ass.ne Culturale Ludica…”
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54
Haptic Interfaces for Individuals with Visual Impairments
Published 2018-12-01“…Ass.ne Culturale Ludica…”
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The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue
Published 2018-12-01“…Ass.ne Culturale Ludica…”
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56
Introduction: games and subcultural theory
Published 2014-03-01“…Ass.ne Culturale Ludica…”
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P. Ortoleva, Dal sesso al gioco. Un’ossessione per il XXI° secolo?
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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De-framing video games from the light of cinema
Published 2015-09-01“…Ass.ne Culturale Ludica…”
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“All the Other Players Want to Look at My Pad”: Grime, Gaming, and Digital Identity
Published 2017-12-01“…Ass.ne Culturale Ludica…”
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From M.C. Escher to Mass Effect: impossible spaces and hyper-real worlds in video games. How can hyper-real worlds be designed and interpreted in a 2D, 2.5D and 3D virtual environm...
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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