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21
La voce del sonnambulismo contemporaneo
Published 2012-03-01“…Ass.ne Culturale Ludica…”
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22
Gordon Calleja, In-Game. From Immersion to Incorporation, MIT Press, 2011
Published 2012-03-01“…Ass.ne Culturale Ludica…”
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23
A new angle on parallel languages: the contribution of visual arts to a vocabulary of graphical projection in video games
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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24
L. Argenton, S. Tiberti, Psicologia del videogioco. Come i mondi virtuali influenzano mente e comportamento
Published 2015-09-01“…Ass.ne Culturale Ludica…”
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25
D. Compagno. Dezmond. Una lettura di Assassin’s Creed 2
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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26
Ralph Spaccatutto, ovvero il videogioco come repertorio culturale del cinema
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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27
Scienze cognitive e game design. Progettare dinamiche di gioco non finalizzate a un obiettivo
Published 2012-05-01“…Ass.ne Culturale Ludica…”
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28
Gamification is broken. An interview with Steven Poole
Published 2012-05-01“…Ass.ne Culturale Ludica…”
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29
Narrative time in video games and films: from loop to travel in time
Published 2015-09-01“…Ass.ne Culturale Ludica…”
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30
The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue
Published 2018-12-01“…Ass.ne Culturale Ludica…”
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31
Introduction: games and subcultural theory
Published 2014-03-01“…Ass.ne Culturale Ludica…”
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32
From M.C. Escher to Mass Effect: impossible spaces and hyper-real worlds in video games. How can hyper-real worlds be designed and interpreted in a 2D, 2.5D and 3D virtual environm...
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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33
Illusion Master: Extending Self-Presence and Challenging Immersion in and through Digital Games
Published 2016-11-01“…Ass.ne Culturale Ludica…”
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34
It wasn’t even acceptable in the Eighties: Hotline Miami and snuff films
Published 2015-09-01“…Ass.ne Culturale Ludica…”
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