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1
Nordic game subcultures: between LARPers and avant-garde
Published 2014-03-01“…Ass.ne Culturale Ludica…”
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2
Video games, cinema, Bazin, and the myth of simulated lived experience
Published 2015-09-01“…Ass.ne Culturale Ludica…”
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3
Graphical technologies, innovation and aesthetics in the video game industry: a case study of the shift from 2d to 3d graphics in the 1990s
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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4
The two dimensions as a metaphor of control in gaming landscapes
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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5
Driving the SID chip: Assembly language, composition, and sound design for the C64
Published 2017-12-01“…Ass.ne Culturale Ludica…”
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6
Prosumer e star dei videogiochi
Published 2012-03-01“…Ass.ne Culturale Ludica…”
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7
Reverse-engineering graphical innovation: an introduction to graphical regimes
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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8
The stroller in the virtual city: Spatial practice of Hong Kong players in Sleeping Dogs
Published 2014-03-01“…Ass.ne Culturale Ludica…”
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9
The production of subject and space in video games
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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10
Neoludica: (libro) arte e (libro) gioco
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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11
Play the game in the opening scene A multidisciplinary lens for understanding (video)ludic movies, including Super Mario Bros., Resident Evil and Scott Pilgrim vs. the World
Published 2015-09-01“…Ass.ne Culturale Ludica…”
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La forza in comune dei videogiochi. Giuseppe Frazzetto, Molte vite in multiversi. Nuovi media e arte quotidiana, Mimesis Edizioni, 2011
Published 2012-03-01“…Ass.ne Culturale Ludica…”
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14
Tom Bissel, Voglia di vincere/Extra Lives
Published 2013-03-01“…Ass.ne Culturale Ludica…”
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15
NorthPoint Courtesy Services Development and Design Summary
Published 2016-11-01“…Ass.ne Culturale Ludica…”
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16
From camp to kitsch: A queer eye on console fandom
Published 2014-03-01“…Ass.ne Culturale Ludica…”
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17
Games and science fiction. Contributing to define hybrid spaces in location-aware games
Published 2012-05-01“…Ass.ne Culturale Ludica…”
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18
Homo ludicus. The ubiquity of play and its roles in present society
Published 2012-05-01“…Ass.ne Culturale Ludica…”
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19
There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity
Published 2018-12-01“…Ass.ne Culturale Ludica…”
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20
“Heute gehört uns die Galaxie”: Music and historical credibility in Wolfenstein: The New Order’s Nazi dystopia
Published 2017-12-01“…Ass.ne Culturale Ludica…”
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