-
1
Commentary: Video games and stress: how stress appraisals and game content affect cardiovascular and emotion outcomes
Published 2023-06-01Subjects: Get full text
Article -
2
Interpretable Models for the Potentially Harmful Content in Video Games Based on Game Rating Predictions
Published 2022-12-01“…Studies reported that playing video games with harmful content can lead to adverse effects on players. …”
Get full text
Article -
3
Cognitive fatigue in habitual video gamers and non-gamers among military pilots in training
Published 2023-11-01Subjects: “…video games…”
Get full text
Article -
4
Acute Hemodynamic, Metabolic, and Hormonal Responses to a Boxing Exergame with and without Blood Flow Restriction in Non-Athlete Young Individuals
Published 2024-02-01Subjects: “…boxing video game…”
Get full text
Article -
5
Effects of active video gaming on oxidative stress and antioxidant status in university students
Published 2023-10-01“…Each participant completed twelve game sessions. Blood samples were obtained just before (after 10 min rest in seated position) and immediately after the game session on the first and the last day of the study. …”
Get full text
Article -
6
Serious gaming and gamification education in health professions : systematic review
Published 2019Get full text
Get full text
Journal Article -
7
Sudden gamer death: non-violent death cases linked to playing video games
Published 2022-12-01“…Abstract Background and aims Internet gaming disorder (IGD) is an emerging problem. Rarely, media reports about people, who have died during playing video games, but thus far no systematic, scientific study is available about the topic. …”
Get full text
Article -
8
Active Video Game Program for People with Type 2 Diabetes- a Pilot Study
Published 2021-11-01“…The objective of this study was to assess the effects of an active video game (AVG) program in physiological parameters, fitness levels, motivation to physical activity, and quality of life on people with type 2 diabetes (T2D). …”
Get full text
Article -
9
Une constellation nommée Argo – L’errance dans la science-fiction vidéoludique
Published 2018-12-01“…From Star Trek (Gadlow, 1972) to No Man’s Sky (Hello Games, 2016), the model of the galaxy that Mathieu Triclot links to video games’ free roaming (Triclot, 2011) offers a truly fertile field of exploration. …”
Get full text
Article -
10
The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older Adults
Published 2022-07-01“…No significant training effects were evident in the results from the blood biochemical tests. Conclusion: This study indicates a positive influence of active video game training on physical fitness and cognitive function. …”
Get full text
Article -
11
Prospective Association Between Video and Computer Game Use During Adolescence and Incidence of Metabolic Health Risks: Secondary Data Analysis
Published 2023-07-01“…ObjectiveThe objective of this study was to examine the prevalence of video and computer game use among US adolescents and rates of positive screens for obesity, diabetes, high blood pressure (BP), and high cholesterol. …”
Get full text
Article -
12
Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception
Published 2022Get full text
Journal Article -
13
Tropical Liminal: Urban Vampires & Other Blood-Sucking Monstrosities
Published 2017-04-01“…However, the concept of the tropics is not simply a geographical construct, the imaginary of the tropics also emerges out of the spaces of mythology and oral storytelling, ethnographic reports, literature, science fiction magazines, film and television, video games and the internet.…”
Get full text
Article -
14
A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study
Published 2023-02-01“…MethodsWe developed an adventure game called SUPER HEMO, a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and problem-solving tests. …”
Get full text
Article -
15
Prolonged screen watching behavior is associated with high blood pressure among children and adolescents: a systematic review and dose–response meta-analysis
Published 2023-08-01“…A departure from linearity was observed between increased screen time [digital video discs, personal computers, and video games and HTN (P nonlinearity = 0.049). …”
Get full text
Article -
16
Clinical Sports Medicine
Published 2021-02-01“…In contrast, VO2 and EE were about three times higher during cycling (VO2 ergometer: 0.72 L/min, eSports: 0.28 L/min; EE ergometer: 3.55 kcal/min, eSports: 1.38 kJ/min). Blood glucose slightly increased during eSports (+0.7 mmol/L) while it decreased during cycling (-2.2 mmol/L).Conclusion: During eSports, elevated HR is not related to EE as is the case during dynamic exercise. eSports, therefore, represents a pure mental stress response, which is supported by the opposite behavior of the glucose concentration in eSports compared to physical exercise.Key Words: Oxygen Consumption, Cardiovascular System, Heart Rate, Video Game, Exercise Intensity…”
Get full text
Article -
17
The fractional utilisation of maximal oxygen consumption during execution of groundstrokes and simulated match in 14 to 18 years state-level singles tennis players
Published 2007“…On the other hand, due to intermittent nature of the game and the workrest ratio of 1 : 2.2, the post-match blood lactate was found to be 3.21 + 0.2 mmoi·L-1, reflecting an aerobic dominance of the game. …”
Get full text
Thesis -
18
The fractional utilisation of maximal oxygen consumption during execution of ground strokes and simulated match in 14 to 18 years Malaysian singles tennis players
Published 2010“…On the other hand, due to the intermittent nature of the game and the work-rest ratio of 1 : 2.2, the post-match blood lactate was found to be 3.21 + 0.2 mmol·L??…”
Article -
19
FUTSAL MATCH-RELATED FATIGUE AFFECTS RUNNING PERFORMANCE AND NEUROMUSCULAR PARAMETERS BUT NOT FINISHING KICK SPEED OR ACCURACY
Published 2016-11-01“…The entire games were video recorded for subsequent automatic tracking. …”
Get full text
Article -
20
Cardiorespiratory fitness, screen time and cardiometabolic risk in South Brazilian school children
Published 2022-01-01“…Exposure was a combined variable of self-reported screen time (television, video game, computer) and CRF. Results The main result is that CRF had a more consistent association with anthropometric factors than with metabolic variables. …”
Get full text
Article