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(DE)HUMANIZATION OF PHYSICALLY DISABLED BODIES IN BORDERLANDS 3
Published 2023-12-01“…The video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. …”
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Developing game worlds : gaming, technology, and innovation in Peru
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First-Person Shooters, Tunnel Warfare, and the Racial Infrastructures of the US–Mexico Border
Published 2021-12-01“…Like other border-themed video games, The Cartel borrows on colonial tropes and ideologies by creating playable narratives that invoke the untamable frontier and position racialized subjects as Other. …”
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Distance as a New Perspective and Approach to Digital Play
Published 2023-11-01“…As a result, what we call video games refers to various media with often quite distinct features that can include, for instance, both clicker games and animal simulator games.In her book Playing at a Distance: Borderlands of Video Game Aesthetic, Sonia Fizek introduces the framework of mediated distance to understand the diverse experiences and aesthetics of playing video games. …”
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