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PLANNING FOR LEGACY – A COST EFFECTIVE AND SUSTAINABLE APPROACH. CASE STUDY: DUBAI EXPO 2020
Published 2022-10-01“…Some of the mega projects implemented as part of the delivery of Dubai’s Expo 2020 and legacy will be outlined in this paper. …”
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Mega-Event Organization Considering Safety, Security and Resilience
Published 2019-12-01“…The field studies conducted in Milan in 2015 and 2016 on Milan World EXPO 2015, and in London in 2012 and 2016 on the London Olympic and Paralympic Games 2012. …”
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The impact of learning Arabic via online games prototype among elementary learners in IIUM
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The perception of undergraduates diploma students toward “Hexapodx Go!” : a game board approach of gamification on entomology
Published 2021“…Meanwhile, in terms of recognition and award, this game board has been awarded with the Bronze Medal during Sarawak Invention, Innovation and Design Expo in 2019. …”
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Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in H...
Published 2022-09-01“…However, public health-related events incorporating information communication technology (ICT) for older people have seldom been evaluated.ObjectiveWe reported the development and evaluation of two simple and brief digital health promotion games hosted at the annual Hong Kong Gerontech and Innovation Expo cum Summit (GIES) in 2018 and 2019 to promote well-being.MethodsTwo game booths (Dinosaur Augmented Reality photo-taking in 2018, Sit-and-Stand fitness challenge in 2019) were designed by our interdisciplinary team. …”
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Mise en scène des corps et interfaces gestuelles dans une exposition sur le jeu vidéo
Published 2015-05-01“…This paper follows from a PhD research about an exhibition curated by La Cité des sciences on video games, Jeu Vidéo, L’Expo. An exhibit, Communautés Créatives (CC), is designed for consulting informational content about video games. …”
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