Showing 1 - 20 results of 51 for search 'Game Developer Magazine', query time: 0.48s Refine Results
  1. 1
  2. 2

    The Shaping of Interest in Mathematics in the “Świerszczyk” Magazine in the 20th Century by Helena Oskwarek, Katarzyna Szewczuk

    Published 2018-01-01
    “…It could also provide an inspiration for teachers of grades1-3 with respect to preparing interesting and activating lessons. In particular, board games and card games included in the magazine contributed to the formation of a number of vital competences in children (especially in the area of mathematics), encouraged them to modify the presented ideas and stimulated the development of creativity and imagination.…”
    Get full text
    Article
  3. 3

    History of a Journal: the Case of Dragon Magazine (U.S. Edition) by Héctor Sevillano Pareja

    Published 2012-06-01
    “…For this analysis we have focused in Dragon Magazine, which was the most important magazine of role playing games (or RPGs) published until now, especially with regard to the first commercial RPG, Dungeons & Dragons.…”
    Get full text
    Article
  4. 4

    Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games by Mark Guttenbrunner, Christoph Becker, Andreas Rauber

    Published 2010-06-01
    “…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
    Get full text
    Article
  5. 5

    Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games by Mark Guttenbrunner, Christoph Becker, Andreas Rauber

    Published 2010-06-01
    “…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
    Get full text
    Article
  6. 6

    Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games by Mark Guttenbrunner, Christoph Becker, Andreas Rauber

    Published 2010-06-01
    “…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
    Get full text
    Article
  7. 7

    Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games by Mark Guttenbrunner, Christoph Becker, Andreas Rauber

    Published 2010-06-01
    “…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
    Get full text
    Article
  8. 8

    Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games by Mark Guttenbrunner, Christoph Becker, Andreas Rauber

    Published 2010-06-01
    “…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
    Get full text
    Article
  9. 9
  10. 10

    Teaching and learning English through digital game projects by Jonathan deHaan

    Published 2011-04-01
    “…There are very few investigations of game play or game culture and second language development. …”
    Get full text
    Article
  11. 11

    Framing the university ranking game: actors, motivations, and actions by JA Dearden, R Grewal, GL Lilien

    Published 2014-01-01
    “…These university rankings are developed and maintained by for-profit publications or magazines, which must balance 2 potentially conflicting motives: (1) to provide students with information to help them decide which university to attend and (2) to increase the revenues of the publication. …”
    Get full text
    Article
  12. 12

    Characterisation of wild rabbit commercial game farms in Spain by Pedro González-Redondo, Rosario Sánchez-Martínez

    Published 2014-03-01
    “…Forty-three percent of the farms advertised themselves in hunting magazines, 19.1% promoted themselves by attending livestock and game fairs, and 38.1% had their own websites. …”
    Get full text
    Article
  13. 13
  14. 14

    Grammatical Adaptation of English Loanwords of Gaming Industry in the Russian Language by Semen V. Gornostaev

    Published 2017-03-01
    “…It has been given also other processes of development of language units of the thematic groups: phonetic, lexical, semantic. …”
    Get full text
    Article
  15. 15

    Life is (not) a game: the abysses of image in the film eXistenZ by Maria Irene Aparicio

    Published 2021-10-01
    “…The film had been made by David Cronenberg eight years earlier, at the end of a decade in which video games and online entertainment platforms had seen an exponential development. …”
    Get full text
    Article
  16. 16

    Food Provision at the Olympic Games in the New Millennium: A Meta-narrative Review by Fiona E. Pelly, Judith Tweedie, Helen O’Connor

    Published 2023-04-01
    “…Methods A range of sources included primary research and review articles, edited book chapters, theses, conference papers or abstracts, International Olympic Committee reports, Organising Committees’ food vision and post-Games reports, independent professional reports, and media and periodicals including magazines and trade journals. …”
    Get full text
    Article
  17. 17

    Effect of Use of Educational Appearance Ape (APE) Media Image to Creativity Children Age 4-5 Years in National Country City Mataram , West Nusa Tenggara by I Made Suwasa Astawa, Ni Wayan Purni Astiti

    Published 2019-11-01
    “…Problems found in developing children's creativity in children age national country city Mataram West Nusa Tenggara. is the non-use of educational game tools provided by schools. …”
    Article
  18. 18

    UPAYA MENINGKATAN KETRAMPILAN MEMBACA SERTA MENULIS ANAK MELALUI METODE PERMAINAN KARTU HURUF DAN KARTU KATA DI TK PKK PUTRAGIRI KULON PROGO by Sugiyati Sugiyati

    Published 2019-05-01
    “…The results of the study describe that 1) the reading and writing ability among children before being given an action were in the substantial category that means began to develop, 2) the letter card games can improve children's reading and writing skills.…”
    Get full text
    Article
  19. 19

    ‘Illegal Guys’. A History of Digital Subcultures in Europe during the 1980s by Patryk Wasiak

    Published 2012-09-01
    “…These (almost exclusively male) groups of adolescents ‘cracked’, copied and exchanged computer games. On the basis of magazines and published interviews with former members of this scene, this article shows how cracking became an important current in the broad spectrum of teenage subculture – with specific ethical codes and rituals of masculinity. …”
    Get full text
    Article
  20. 20