-
1
-
2
The Shaping of Interest in Mathematics in the “Świerszczyk” Magazine in the 20th Century
Published 2018-01-01“…It could also provide an inspiration for teachers of grades1-3 with respect to preparing interesting and activating lessons. In particular, board games and card games included in the magazine contributed to the formation of a number of vital competences in children (especially in the area of mathematics), encouraged them to modify the presented ideas and stimulated the development of creativity and imagination.…”
Get full text
Article -
3
History of a Journal: the Case of Dragon Magazine (U.S. Edition)
Published 2012-06-01“…For this analysis we have focused in Dragon Magazine, which was the most important magazine of role playing games (or RPGs) published until now, especially with regard to the first commercial RPG, Dungeons & Dragons.…”
Get full text
Article -
4
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
Published 2010-06-01“…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
Get full text
Article -
5
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
Published 2010-06-01“…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
Get full text
Article -
6
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
Published 2010-06-01“…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
Get full text
Article -
7
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
Published 2010-06-01“…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
Get full text
Article -
8
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
Published 2010-06-01“…Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. …”
Get full text
Article -
9
End Games. Note sull'architettura di John Hejduk / End Games. Notes about Hejduk's architecture
Published 2014-09-01Get full text
Article -
10
Teaching and learning English through digital game projects
Published 2011-04-01“…There are very few investigations of game play or game culture and second language development. …”
Get full text
Article -
11
Framing the university ranking game: actors, motivations, and actions
Published 2014-01-01“…These university rankings are developed and maintained by for-profit publications or magazines, which must balance 2 potentially conflicting motives: (1) to provide students with information to help them decide which university to attend and (2) to increase the revenues of the publication. …”
Get full text
Article -
12
Characterisation of wild rabbit commercial game farms in Spain
Published 2014-03-01“…Forty-three percent of the farms advertised themselves in hunting magazines, 19.1% promoted themselves by attending livestock and game fairs, and 38.1% had their own websites. …”
Get full text
Article -
13
-
14
Grammatical Adaptation of English Loanwords of Gaming Industry in the Russian Language
Published 2017-03-01“…It has been given also other processes of development of language units of the thematic groups: phonetic, lexical, semantic. …”
Get full text
Article -
15
Life is (not) a game: the abysses of image in the film eXistenZ
Published 2021-10-01“…The film had been made by David Cronenberg eight years earlier, at the end of a decade in which video games and online entertainment platforms had seen an exponential development. …”
Get full text
Article -
16
Food Provision at the Olympic Games in the New Millennium: A Meta-narrative Review
Published 2023-04-01“…Methods A range of sources included primary research and review articles, edited book chapters, theses, conference papers or abstracts, International Olympic Committee reports, Organising Committees’ food vision and post-Games reports, independent professional reports, and media and periodicals including magazines and trade journals. …”
Get full text
Article -
17
Effect of Use of Educational Appearance Ape (APE) Media Image to Creativity Children Age 4-5 Years in National Country City Mataram , West Nusa Tenggara
Published 2019-11-01“…Problems found in developing children's creativity in children age national country city Mataram West Nusa Tenggara. is the non-use of educational game tools provided by schools. …”
Article -
18
UPAYA MENINGKATAN KETRAMPILAN MEMBACA SERTA MENULIS ANAK MELALUI METODE PERMAINAN KARTU HURUF DAN KARTU KATA DI TK PKK PUTRAGIRI KULON PROGO
Published 2019-05-01“…The results of the study describe that 1) the reading and writing ability among children before being given an action were in the substantial category that means began to develop, 2) the letter card games can improve children's reading and writing skills.…”
Get full text
Article -
19
‘Illegal Guys’. A History of Digital Subcultures in Europe during the 1980s
Published 2012-09-01“…These (almost exclusively male) groups of adolescents ‘cracked’, copied and exchanged computer games. On the basis of magazines and published interviews with former members of this scene, this article shows how cracking became an important current in the broad spectrum of teenage subculture – with specific ethical codes and rituals of masculinity. …”
Get full text
Article -
20