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201
Age Classification of the Existing Digital Game Content Rating System Across the World: A Comparative Analysis
Published 2018Get full text
Conference or Workshop Item -
202
Participatory design method to unfold educational game design issues: a systematic review of trends and outcome
Published 2019Get full text
Conference or Workshop Item -
203
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204
Uniform versus Gaussian mutators in automatic generation of game AI in Ms. Pac-Man using hill-climbing
Published 2010Conference or Workshop Item -
205
Master of flood preparedness (MOFP): Game-based learning to prepare youth to be aware, prepared, and resilient in facing floods
Published 2023Get full text
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Conference or Workshop Item -
206
Trends in scientific publication of traditional game learning models in physical education and sports in Indonesia: A bibliometric analysis
Published 2022-08-01“…The development of scientific publications in the field of traditional game learning models requires more research in order to compete with other fields. …”
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207
А Case Study of Using Digital Tools to Create an Online Communication Game Environment During COVID-19
Published 2022-12-01“…Using the capabilities of Kahoot to conduct online quizzes made it possible to popularise reading as a leisure activity in a game format, develop critical thinking skills, and team interaction. …”
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Harnessing neuroplasticity to improve motor performance in infants with cerebral palsy: a study protocol for the GAME randomised controlled trial
Published 2023-03-01“…Eligible participants whose caregivers consent will be randomly allocated to receive usual care or weekly sessions at home from a GAME-trained study physiotherapist or occupational therapist, paired with a daily home programme, until age 2. …”
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211
The Analysis and Review of the Literatures in the field of Gamification in e-Learning
Published 2019-06-01“…One of the latest developments in the field of new technologies is the revitalization of educational environments. …”
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Employing method for a method: design and evaluation of the proposed PDEduGame process method using design science research method
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Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia
Published 2018Conference or Workshop Item -
216
Development of AIoT applications
Published 2020“…This work on quantization is prepared to be submitted to the conference of ICARCV 2020 for review.…”
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