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A study on competitiveness rivalry and services of technology development in Port Klang: Case study in Westport, Malaysia
Published 2010Get full text
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262
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Sensors for the Senses: Meaning-making via self-active entertainment experiences
Published 2015-08-01“…This work highlights how co-informing paradigms between computer and human science and art, games and healthcare, can result in societal impact as well as commercial patented product and industry start-ups. …”
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264
Making full use of a creative economy: Review of the development of Malaysia as a hub for creative content technologies
Published 2018Get full text
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266
Co‐development of a school‐based and primary care‐based multicomponent intervention to improve HPV vaccine coverage amongst French adolescents (the PrevHPV Study)
Published 2023-10-01“…Results We co‐developed three components: (1) adolescents' and parents' education and motivation using eHealth tools (web conferences, videos, and a serious video game) and participatory learning at school; (2) general practitioners' e‐learning training on HPV using motivational interviewing techniques and provision of a decision aid tool and (3) easier access to vaccination through vaccination days organised on participating middle schools' premises to propose free of charge initiation of the HPV vaccination. …”
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267
Developing the next generation of renewable energy technologies: an overview of low-TRL EU-funded research projects [version 1; peer review: 1 approved, 3 approved with reservation...
Published 2023-01-01“…A cluster of eleven research and innovation projects, funded under the same call of the EU’s H2020 programme, are developing breakthrough and game-changing renewable energy technologies that will form the backbone of the energy system by 2030 and 2050 are, at present, at an early stage of development. …”
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268
Developing the next generation of renewable energy technologies: an overview of low-TRL EU-funded research projects [version 2; peer review: 1 approved, 3 approved with reservation...
Published 2023-12-01“…A cluster of eleven research and innovation projects, funded under the same call of the EU’s H2020 programme, are developing breakthrough and game-changing renewable energy technologies that will form the backbone of the energy system by 2030 and 2050 are, at present, at an early stage of development. …”
Get full text
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Research on the Application of Gamified Teaching in Primary School English Oral Teaching
Published 2024-01-01Get full text
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272
Analysing the anticipate of Microsoft’s acquisition on Activision Blizzard
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273
Approaches to automating VR applications porting using common techniques
Published 2024-01-01Get full text
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274
Gamification resources in the system of specialist training for the agricultural complex
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275
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Smart Glove or Sign Language and AI-Driven Wheelchair Navigation
Published 2024-01-01Get full text
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278
Cooperation Contract for Tourism Destination Managers with Equitable Micro, Small, and Medium Enterprises
Published 2022-01-01Get full text
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279
Influence mechanism of renewable portfolio standard on energy producers
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280
Research and Recent Achievements in Agriculture and Biotechnology with Innovative Technologies Application
Published 2024-01-01Get full text
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