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Agile practices: A cognitive learning perspective
Published 2013Get full text
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Gamification: A novel approach for facilities manager to foster energy-saving behaviour
Published 2015Conference or Workshop Item -
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Optimizing evader's trajectory in 6-DOF pursuit-evasion problem using parallel evolutionary programming
Published 2007Conference or Workshop Item -
325
The use of mobile application: why play is important in teaching elementary mathematics?
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326
Integrated and scalable augmented reality multiplayer robotic platform
Published 2020Get full text
Conference Paper -
327
Korean Learning Mobile Application for UiTM Students
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328
Evaluation of FIT impacts on market clearing price in the restructured power market
Published 2015Get full text
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329
Geospatial patterns and models of subsistence land use in rural Interior Alaska
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Runtime CPU scheduler customization framework for a flexible mobile operating system
Published 2009Get full text
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332
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Computer-assisted instruction in teaching early childhood literature
Published 2009Conference or Workshop Item -
334
Escape Rooms in STEM Teaching and Learning—Prospective Field or Declining Trend? A Literature Review
Published 2021-06-01“…We conducted a systematic literature review to find out whether the “market” for such games is already saturated or if there is still potential for further development. …”
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A wireless flipper robot using interface free controller.
Published 2013Get full text
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337
Research design of decision support system for team sport
Published 2016Conference or Workshop Item -
338
Fairness in Multi-Agent Sequential Decision-Making
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339
ReptileJam 2021: designing enrichment for reptiles in captivity
Published 2022Get full text
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340
A review of gamified approaches to encouraging eco-driving
Published 2022-09-01“…Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to the use of game techniques to motivate user engagement in non-game contexts. …”
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