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361
Social media research trends in Malaysia: an analysis of three major communication journals in Malaysia
Published 2015Get full text
Conference or Workshop Item -
362
Social Media Research Trends In Malaysia: An Analysis Of Three Major Communication Journals In Malaysia
Published 2015Get full text
Conference or Workshop Item -
363
Deciding how to decide: Using the Digital Preservation Storage Criteria
Published 2021“…The Working Group has shared iterative versions over the last three years that have been informed by community feedback gathered through conference sessions, online review and a survey. Possible uses of the Criteria include helping organizations to develop requirements for their digital preservation storage, evaluating digital preservation storage solutions, raising awareness about digital preservation storage, and providing training materials to inform practitioners and others, including a game to demonstrate how the Criteria might be adapted for use. …”
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364
Optimizing Inter-server Communication for Online Social Networks
Published 2016Get full text
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Conference Paper -
365
Probabilistic model checking for strategic equilibria-based decision making: advances and challenges
Published 2022Conference item -
366
Learning to tutor from expert demonstrators via apprenticeship scheduling
Published 2020Get full text
Article -
367
Mapping activity theory to a design thinking model (ATDT) : a framework to propagate a culture of creative trust
Published 2021Get full text
Conference Paper -
368
Review of gamified MOOC’s impact toward learner’s motivation in learning effectiveness context
Published 2022Conference or Workshop Item -
369
Linking Motivation and Employee Engagement through Gamification in Remote Working
Published 2022-03-01“…This research identifies, enumerates, and establishes the need for gamification, a trending concept that uses game elements (or motivational affordances which include points, leaderboards, badges, etc.) to non-game context (marketing/commerce, education, work, etc.) in remote work, to increase the levels of engagement and motivation, as well as to overcome the challenges employees encounter in the new set-up. …”
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370
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371
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373
Evolutionary nature of virtual experience
Published 2014Get full text
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Conference Paper -
374
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375
A Data-driven Sigmoid-based Secretion Rate of Neuroendocrine-PID Control for TRMS System
Published 2021Get full text
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Conference or Workshop Item -
376
Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine
Published 2020Get full text
Conference or Workshop Item -
377
Book Review: Draft Animals in the Past, Present and Future by Claus Kropp and Lena Zoll (eds)
Published 2023-08-01“…Nor is the draft animal a creature of the past: developing nations employ animals in the same way as earlier societies (Davis 2021). …”
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378
Gamification Opportunity in Augmented Reality-Based Learning Media: A Review
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Conference or Workshop Item -
379
Gamifying academic research of near extinct moribund words to preserve culture and heritage
Published 2014“…The paper will describe how a gamification approach was used and discussed whether such an effort could be a current approach of academic research findings deliverables that could serve still good quality standards to the society towards the shift to commercialization. The chosen game like gamified form “RICEVILLE” case sample was developed from an academic research finding in the context of exploring a new effort to uplift the preservation and appreciation culture and heritage.…”
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Conference or Workshop Item -
380
Teamwork makes the dream work: mathematical model of group work
Published 2024“…As students are naturally interested in maximising their scores and may game the system, the peer evaluation process may be studied from a mathematical and game-theoretic lens. …”
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Final Year Project (FYP)