Showing 41 - 60 results of 472 for search 'Game Developers Conference', query time: 0.08s Refine Results
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    A Feel for the Game: AI, Computer Games and Perceiving Perception by Marc Ouellette, Steven Conway

    Published 2020-04-01
    “…For Laird and van Lent (2001), in their field defining presentation, the “killer app” of human-level AI was going to be computer games. Writing a decade later in the same conference proceedings, Weber, Mateas, and Jhala (2011), are still responding to this original position, by way of AI in strategy games. …”
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    Article
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    An Analysis of the Sport Tourism Status and Its Effective Factors on its Development with Emphasis on Indigenous and Local Games (Case Study: Tabriz) by malihe golzadeh, mostafa mirabadi

    Published 2019-04-01
    “…Therefore, the purpose of this research is to study and analyze the current and future status of local indigenous games in the prosperity of tourism, especially sport tourism. …”
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    Article
  9. 49

    The Application of Game Mechanics and Technological Trend in Game-Based Learning: A Review of the Research by Mhd. Adhitiya Okta Riyandi, Harry Budi Santoso, Panca Oktavia Hadi Putra

    Published 2023-08-01
    “…An example of an IT application in education is game-based learning. Game-based learning has been implemented in various fields or subjects on various platforms. …”
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    Article
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    Creating and testing a GCP game in an asynchronous course environment: The game and future plans by Carolynn T. Jones, Penelope Jester, Jennifer A. Croker, Jessica Fritter, Cathy Roche, Brian Wallace, Andrew O. Westfall, David T. Redden, James Willig

    Published 2020-02-01
    “…AbstractIntroduction:The National Institute of Health has mandated good clinical practice (GCP) training for all clinical research investigators and professionals. We developed a GCP game using the Kaizen-Education platform. …”
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    Article
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    Virtual reality (VR) game by Long, Shi Sheng

    Published 2021
    “…An algorithm for continuous dynamic collision detection is developed for VR pool games. The sweep-based 3D physics is applied to the cue ball and object ball movements, which ensures that the fast-moving balls collide with each other. …”
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    Final Year Project (FYP)
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    Development and effects of advanced cardiac resuscitation nursing education program using web-based serious game: application of the IPO model by Gyuli Baek, Eunju Lee

    Published 2024-03-01
    “…Design The program was developed based on the stages of analysis, design, development, implementation, and evaluation, and the Input Process Outcome Model of Serious Game Design formed the theoretical basis. …”
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    Virtual conferences for professional training and retraining by Stepan S. Lebedev

    Published 2015-03-01
    “…Further research in this area should be associated with the development of the system of assessment of independent work of the student and his work during a visual conference. …”
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    Article
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