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FACIAL ANIMATION AND EMPATHY IN THE LAST OF US PARTS I AND II
Published 2024-04-01“…Naughty Dog’s 2020 The Last of Us Part II takes this a step further, making characters’ faces a vital aspect of the game’s interface: the dynamically changing emotional expression of 25 in-game characters offers fine-grained feedback regarding player choices and actions, and it also encourages players to engage with the characters less like tools or targets and more like autonomous human beings. …”
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Study of the monomyth (Hero's Journey) of Joseph Campbell in the story of»Ashiq Gharib and Shah Sanam« based on Iranian and Turkish narratives
Published 2022-06-01“…Although events and places are infinitely varied, all legends follow a similar pattern. In the book "The Hero with a Thousand Faces", Campbell uses the term "monomitos" to explain the "unique myth" and generally explains great searches, discoveries, freedom and great actions with the archetype of "Hero's Journey". …”
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A Reflection on the Process of Individuality in Shafi'i Kadkani's Poems
Published 2023-12-01“…The result of the research shows that the archetypes of anima, shadow, old wise man, death and rebirth, and the hero are in stages of self-discovery in their thought and are coordinated with the "conscious self". …”
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The Inspiration for Writing Makhzan-ol-Asrār and Eskandar-nāme by NIZāmi based on Action Discourse
Published 2023-07-01“…Therefore, the essay is not concerned with the personalities of the narrative of the systems, but rather explains the signs by examining the poet's state when he created the work, leading to the action of each work. The writing of the Masnavis of the Makhzan-ol-Asrār and Iskandarnāme as the first and last Nizāmi’s masnavis has been done in twenty years and in different phases of the poet's soul. …”
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ATU 300 The Dragon-Slayer: Motif of Way in Kalmyk Folktales
Published 2022-12-01“…And it is the traditional formula ‘good advice, or a palm-sized skin’ that provides a stage for the hero to meet the messenger. When it comes to describe the hero’s departure, the narrative involves the genre of yöräl (‘good wishes’) which goes back to magic folk poetry rooted in the belief word has power, a successful arrival in the other world be guaranteed by certain preparatory action and appropriate attributes that had once accompanied the deceased on their last journey. …”
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Faderen som helt i computerspil
Published 2020-06-01“…In the last few years, a new type of hero has emerged in computer games: the father, who has sole responsibility for a child. …”
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Le Carnet de campagne du colonel de Villebois-Mareuil : journal de bord d’un « volontaire » d’extrême-droite troublé
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Partisan Movement in Southern France in 1814: The Case of Florian
Published 2023-10-01“…However, the negotiations between Soult’s representative Major Bory de Saint-Vincent and Florian ended in nothing: the complaints of the civil authorities and the reputation of the partisan commander caused discontent on the part of the marshal. The last action of Florian’s partisans was an attack on April 12 on an English courier, from whom a watch and a large amount of money were confiscated according the “laws of war”. …”
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J. Nižnánsky a J. Cíger-Hronský: Life as a Legend According to The Lady of Čachtice and Andreas Búr Master ).
Published 2008-12-01“…Main points of Čachtická pani are: a negative hero, whose aim is never-ceasing physical beauty, that is why she uses force and commits violence to receive blood as a means of youth; an action conflict is social and epic; a collective of rivals is right-ful; the story finishes with a happy-end; the genre is a melodramatic thriller. …”
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Analysis of the Story’s Opponent in Terms of Conditionality in the Sample of Billur Koschk Fairy Tales and Grimm’s Fairy Tales / Billur Köşk ve Grimm Masalları Örnekleminde Masalı...
Published 2023-08-01“…Examining the opposite theme of narratives in the axis of the methods of researchers such as Propp, Greimas, and Lüthi, I identified six elements of analysis, where the last one directly proves the typecharacter transition: The main points are (1) the extraordinary state of the opposing subject, (2) the reason why the attacker is evil, (3) the method used for evil, (4) the nature of the conflict with the hero, and (5) how the villain will be punished. …”
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FANTASY AND FANTASMAGORY IN THE MODERN UKRAINIAN DRAMATURGY (CONFLICT AND CHARACTER)
Published 2019-06-01“…Mykolaychuk-Nizovtsya “Take away the waiter from heaven, or Why do we get last year’s snow” (the creation of the static character of the hero – “antimitstsa”). …”
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Le massacre d’Ascq 1944 par les SS : rejeux médiatiques contemporains des procédures judiciaires (années 2000-2010)
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Mythologism of Modern Kazakhstani Prose: Lexico-Semantic Aspect
Published 2023-03-01“…In the first part of the article, the main attention is paid to the mythopoetics of A. Nurpeisov’s dilogy “Last Duty”, the interpretation of mythologeme and the meaning of the actions of the protagonist, which we consider as a mythological hero. …”
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Ettore Scola. Historical and Family Chronicles of the 1980s
Published 2023-09-01“…These melancholic stories often contain a warning of danger and a reminder of responsibility for our actions which can lead to irreparable consequences. …”
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The Comparative Study of Iranian and German Folk Stories (Case Study: Molla Nasreddin's Story and Grimm's Legends
Published 2023-08-01“…Here, however, contrary to Iranian stories, witches and wizards are present to help the hero in difficult times and save him from danger. …”
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The history of Samos to 439 B. C.
Published 1961“…Priene was defeated at last, and a new division made of the lands of the Mykale peninsula.…”
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ARCHITECTONICS OF THE SILENCE IN VERCORS’ NOVEL “THE SILENCE OF THE SEA”
Published 2022-12-01“…In particular, it is demonstrated that Wittgenstein makes the transition from the sphere of words to the ethical sphere of action which is marked by silence. Both through the last aphorism of the treatise and through its epigraph, create a compositional ring or, on the contrary, a structure open in both directions beyond text. …”
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Playing the (International) Movie: Intermediality and the Appropriation of Symbolic Capital in Final Fight and the Beat ’em up Genre
Published 2018-09-01“… Final Fight (Capcom 1989) is a famous example of a video game genre generally known as “beat ’em up” or “brawler,” a type of action game where the player character must fight a large number of enemies in unarmed combat or with melee weapons. …”
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