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  1. 1

    Mods and Rockers, Drunken Debutants, and Sozzled Students by Bill Thompson, Cecil Greek

    Published 2012-07-01
    “…This article raises key questions about this perspective by offering the first ever critique of the seminal case study of British youth subcultures on which the paradigm is based. It argues that when analyzed in the context of contemporary criticism of vandalism, hooliganism, and delinquency, the Mods and Rockers case study never justified Cohen’s original criteria for a moral panic.…”
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    Article
  2. 2

    Bad boys' toys : motorcycle subcultures and moral panics in Singapore, 1957-1985 by Chen, Joshua Yanrong

    Published 2021
    “…Such subcultures include the “outlaw” motorcycle groups of the United States, who came to public attention following World War II, and in 1950s-1960s Britain, “ton-up boys”, Mods and Rockers, with the former stirring public outrage by speeding and racing on public roads, and the latter two groups notorious for violent clashes between them. …”
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    Final Year Project (FYP)
  3. 3

    Tribute and Resistance: Participation and affective engagement in Brazilian fangame makers and modders’ subscultures by Andre Boechat, Emmanoel Ferreira, Louise Carvalho, Thaiane Oliveira

    Published 2014-03-01
    “…This paper proposes a discussion on particular aspects of production and circulation of Brazilian fangames and mods, in an effort to better comprehend those two growing phenomena as actual subcultures in the Brazilian context. …”
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    Nft e Concerti: l’industria musicale tra liveness, sperimentazioni e alternative future by Alfonso Amendola Amendola, Michelle Grillo

    Published 2021-12-01
    “…L’industria musicale, da sempre fortemente legata alla prossimità fisica, al necessario rapporto con la strada, inteso come luogo d’ispirazione e nutrimento (immaginiamo le subculture giovanili: dai teddy boys, ai mods, dal movimento hippie, al punk, dall’hip hop alla trap) si è tenacemente reinventata negli ultimi anni negli innovativi spazi digitali: dai social network ai concerti sui videogames (sperimentando un nuovo modo di comunicare e dando vita ad un rinnovato immaginario). …”
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