Showing 1 - 6 results of 6 for search 'PlayStation (console)', query time: 0.18s Refine Results
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    Analysis of brand recall in FIFA video games by Seet, Xi Ning

    Published 2019
    “…In this study, 52 participants aged 18 to 30 were recruited to play the FIFA game on the Play Station 3 console. The participants were then asked to fill in a survey to test for their brand recall and recognition levels, as well as game proficiency and involvement levels. …”
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    Final Year Project (FYP)
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    The narrative structure of mass effect 3 and its potential as an ESL teaching and learning tool in narrative writing by Joseph Kok Bing, Pang

    Published 2013
    “…This research was done using the Sony PlayStation 3 gaming console and Bioware Inc’s Mass Effect 3 video game. …”
    Thesis
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    Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study by Jacek Polechoński, Anna Zwierzchowska, Łukasz Makioła, Dorota Groffik, Karolina Kostorz

    Published 2022-11-01
    “…MethodsThe study covered 17 young adults aged 18 to 25 years playing an AVRG (Beat Saber) with no arm load and with HHWs (0.5 kg). A PlayStation 4 PRO console (Sony) with accessories including a head-mounted display and controllers was used in the study. …”
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    Article
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    Dante’s “Inferno”, Video Games, and Pop Pedagogy by Brandon K. Essary

    Published 2019-12-01
    “…In 2010, Electronic Arts, an American video game company, released the popular Dante’s Inferno on the PlayStation 3 and Xbox 360 game consoles. In many ways, Dante Alighieri’s poem, Inferno, inspires the game story and informs the game’s design: characters and names; dialogue; settings; and maps. …”
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    Article
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    Сase study in Russia: the views of parents on schoolchildren’s cyber addiction in the course of online learning by Suad Abdalkareem Alwaely, Rosalia Minnullina, Elena Fedorova, Yuliya Lazareva

    Published 2023-12-01
    “…AbstractNot only children but also adults now spend much more time in front of the screen (computers, laptops, tablets, phones, TVs, Play Station, other game consoles, etc.) for various reasons: work, study, a lot of free time, communication, entertainment, information retrieval. …”
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    Article