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401
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IOT gateway design for AR/VR application using Li-Fi communication
Published 2021“…In today's era, VR equipment and VR technology are advancing by leaps and bounds, bringing many virtual reality products such as VR games, VR videos and other forms of entertainment. As these entertainment methods gradually replace traditional entertainment, the demand for electronic devices is also increasing. …”
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Thesis-Master by Coursework -
403
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404
191 Hollywood, Health & Society: Infusing Cutting-Edge Science into Popular Media
Published 2023-04-01“…METHODS/STUDY POPULATION: To date, our partnerships with TV writers have led to inclusion of clinical research storylines on 10 popular TV shows (e.g., Grey’s Anatomy with an audience of 7M). We are now conducting research on show popularity among diverse audiences, and interviewing medical and entertainment experts to understand health priorities and potential entry-points to deliver targeted outreach. …”
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Article -
405
Vision Tech Enterprise : Eco Portable Charger / Nurul Atiqah Mohd Yusof ...[et al.]
Published 2015“…In this era of technological advancement, m st people can hardly leave behind their electronic or entertainment devices such as MP3, mobile phone and tablets while they are performing their daily routine. …”
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Entrepreneurship Project -
406
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407
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408
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Usage factors for phone application among Generation-Y in UiTM Malacca City Campus / Arsyad Nordin
Published 2012Get full text
Student Project -
410
Food Insecurity, Dietary Intakes, and Eating Behaviors in a Convenience Sample of Toronto Youth
Published 2022-07-01Get full text
Article -
411
Communicative invariants of edutainment: linguostylistics of lifehack genre
Published 2023-06-01“…[in English]. 7. Koziol, M. Life hacks: Seven shortcuts to an easier day. …”
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Article -
412
An investigation on using serious gaming to study human decision-making in engineering contexts
Published 2017-01-01Get full text
Article -
413
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414
SASAENG
Published 2018“…“I’m your biggest fan, I’ll follow you until you love me…” SASAENG is a web toon/graphic novel inspired by the private fan-culture in the entertainment world, particularly in South Korea. …”
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Final Year Project (FYP) -
415
Influencing Factors Affecting Young People's Attitude Towards Online Advertising: A Systematic Literature Review
Published 2021-05-01“…Keywords: Attitude towards online advertising, advertising value, young people JEL Classifications: M31, M37 DOI: https://doi.org/10.32479/irmm.11398 …”
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Article -
416
Influencing Factors Affecting Young People's Attitude Towards Online Advertising: A Systematic Literature Review
Published 2021-05-01“…Keywords: Attitude towards online advertising, advertising value, young people JEL Classifications: M31, M37 DOI: https://doi.org/10.32479/irmm.11398 …”
Get full text
Article -
417
Influencing Factors Affecting Young People's Attitude Towards Online Advertising: A Systematic Literature Review
Published 2021-05-01“…Keywords: Attitude towards online advertising, advertising value, young people JEL Classifications: M31, M37 DOI: https://doi.org/10.32479/irmm.11398 …”
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Article -
418
"GrizzlieTown" : public memory, urban competition, and the new Memphis Arena
Published 2005Get full text
Thesis -
419
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420