Showing 41 - 60 results of 731 for search 'S.M. Entertainment', query time: 0.12s Refine Results
  1. 41

    Proposed M-Payment System Using Near-Field Communication and Based on WSN-Enabled Location-Based Services for M-Commerce by Sun-Kuk Noh, Seong-Ro Lee, DongYou Choi

    Published 2014-04-01
    “…Advances in mobile communication and information technology have resulted in wireless sensor network (WSN) systems in which mobile phones (smart phones) can be used to conduct a wide variety of commercial, social, entertainment, and file-sharing transactions. In particular, mobile commerce (m-commerce) allows users to conduct payment, business, and service transactions over portable mobile devices. …”
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    Article
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    (M-)Words matter: constraining allomorphy in its possible contexts by Acedo-Matellan, V

    Published 2018
    “…Focusing on contexts 1 and 3, I show how the standard theory of allomorphy in DM does not account for all the patterns, and I develop a version in which M-Words, that is, maximal heads, are cycles for Vocabulary Insertion.…”
    Conference item
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    An Assessment of Text Reading Habits of Pakistani M.Phil. Level Students by Sajid, Muhammad Khalid Mehmood, Hafizoah, Kassim, Al Fraidan, Abdullah, Hasan, Ghassan Adnan, Iqbal, Zafar, Aljarrah, Khaled, Al Anazi, Nawaf

    Published 2020
    “…The purpose of the study is to measure the reading habits of M.Phil.Level students by percentage in the Economics department. …”
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    Article
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    An exploratory study of game-based M-learning for software project management by Chua, Alton Yeow Kuan, Balkunje, Radhika Shenoy

    Published 2013
    “…Based on the preliminary evaluation, three major observations could be culled. One, game-based M-learning is a useful and an entertaining augmentation to traditional learning. …”
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    Journal Article
  11. 51

    The Postmodern Gender Divide in the Bob Dylan Biopic I'm Not Here by David Muldoon

    Published 2013-02-01
    “… This paper addresses postmodernity, gender and the body of Dylan’s work through the Biopic I’m Not There. The biopic is a historical document that entertains. …”
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    Article
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    A Case Study on Star Publications (M) Bhd Next Course of Action by Selvanayagam, Karunaharan

    Published 1999
    “…Star Publications (M) Berhad (SPMB) was established in 1971. The organisation had engaged itself in printing and publishing business. …”
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    Project Paper Report
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    Orientalist Infotainment and the US Lecture Tour of Gregory M. Wortabet (1828–93) by Anthony Edwards

    Published 2024-01-01
    “… This article studies the US lecture tour of Gregory M. Wortabet (1828–93), a forgotten Syrian intellectual of the Arab Nahda (“Awakening” or “Renaissance”), to examine the production of knowledge about the Middle East in America in the mid-nineteenth century. …”
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    Article
  15. 55

    Mobile games based learning (mGBL) with local content and appealing characters by Shiratuddin, Norshuhada, Zaibon, Syamsul Bahrin

    Published 2009
    “…Highly wanted local contents development is indeed for education, entertainment, and games. Thus, we develop a mobile game based learning (mGBL) about local content, called MaCMoG. …”
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    Book Section
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    Mobile phone usage for M-Learning: comparing heavy & light Mobile Phone User by Norbayah Mohd Suki, Norazah Mohd Suki

    Published 2007
    “…Mobile phones must be small, reliable, and convenient devices that can provide the full spectrum of information and entertainment options to users. Originality/value – This research provides a new perspective on mobile phone usage for m‐learning among Malaysian mobile phone users.…”
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    Article
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    4056 Dementia family caregivers’ mobile app use and intention to adopt mHealth apps by Kyra Jennifer Waligora Mendez, Hae Ra Han

    Published 2020-06-01
    “…Researchers should consider including features of apps most frequently used by CGs, such as the weather, ways to connect with others, and music/entertainment, when delivering mHealth interventions to CGs.…”
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    Article
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