Showing 1 - 6 results of 6 for search 'The Game (US TV series)', query time: 0.14s Refine Results
  1. 1

    Television Series as Critical Theories: From Current Identitarianism to Levinas. American Crime, The Sinner, Sharp Objects, Unorthodox by Corcuff Philippe

    Published 2021-12-01
    “…This requires a cross-border dialogue between the “language game” of TV series and the “knowledge game” of political theory, to use concepts inspired by Ludwig Wittgenstein. …”
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    Article
  2. 2

    《射雕英雄传》黄药师人物形象在小说与电视剧的塑造与改编 = A study of Huang Yaoshi’s image and character adaption from The Legend of Condor Heroes to TV series... by 林嘉颖 Lim, Jia Ying

    Published 2018
    “…There were many adapted TV series produced from the 70s and 80s, such that even after 2000 there are still TV series remade, together with the creation of online and mobile games adapted from the novels. …”
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    Final Year Project (FYP)
  3. 3

    On-Demand Isn’t Built in a Day: Promotional Rhetoric and the Challenges of Net ix’s Arrival in Italy by Luca Barra

    Published 2017-10-01
    “…After a long wait, with hype fanned by the news coming from the US, the launch in many other European markets, and the strengths of the rst branded productions, Italian TV audiences have also been able to access Net ix’s library and original series, since 22 October 2015. …”
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    Article
  4. 4

    Exploratory preferences explain the human fascination for imaginary worlds in fictional stories by Edgar Dubourg, Valentin Thouzeau, Charles de Dampierre, Andrei Mogoutov, Nicolas Baumard

    Published 2023-05-01
    “…Abstract Imaginary worlds are present and often central in many of the most culturally successful modern narrative fictions, be it in novels (e.g., Harry Potter), movies (e.g., Star Wars), video games (e.g., The Legend of Zelda), graphic novels (e.g., One Piece) and TV series (e.g., Game of Thrones). …”
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    Article
  5. 5

    Making full use of a creative economy: Review of the development of Malaysia as a hub for creative content technologies by H.N., AuYong

    Published 2018
    “…The Government provides support such as Malaysia Animation and Creative Content Centre grants and Film in Malaysia Incentive incentives.Successful industry players are fully utilising intellectual property rights and expanding from the success of the animation series to film, and move on to games, licensing and merchandising.Creative Content and Technologies has well-spread development from Cyberjaya to other parts of Malaysia especially Penang, Perak, Sabah and Sarawak.In conclusion, the industry needs the talent of whom with art skills, story writing and directing, as well as TV channel that caters primarily for children.The main contribution of this paper is to provide an alternate study focusing on development and achievement of the creative content and technologies clusters.…”
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    Conference or Workshop Item
  6. 6

    Journeys – an introduction by Rune Andersen, Knud Knudsen

    Published 2012-08-01
    “…Nick Webber´s approach is from the perspective of the games as well as the gamers. It is quite a different sort of digital journey that is explored by Thessa Jensen and Peter Vistisen in their article about the BBC´s “Sherlock“ – a modernization of “Sherlock Holmes“ for the TV media. …”
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    Article