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TAXATION OF E-SPORTS IN DEVELOPING WORLD
Published 2021-11-01“…With electronic sports (e-sports), the sports concept of the new digital world has begun to change. …”
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Relationship between E-sports and physical activity participation: Validation of the E-sports Addiction Scale (ESAS)
Published 2025-03-01“…Background: E-sports are becoming increasingly popular. Considering the addictive potential of video games, e-sports might be more addictive than traditional sports. …”
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Model of state regulation eSports industry: China experience
Published 2024-02-01“…The research is based on the analysis of financial statements of leading companies and industry associations, reports of the information center of the Internet Network of China, regulatory legal acts regulating the sphere of both esports and the gaming industry as a whole. The authors of the article used a comparative regional analysis of the development of eSports, studied market trends in the industry, and assessed the impact of historical events on the eSports market. …”
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Participation Motivation Scale For E-Sports: Validity and Reliability Study (PMSES)
Published 2019-09-01“…The research included 590 participants that play various E-Sports games. The research was designed as the structural equation and mixed model. …”
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The Influence оf E-Sports оn Economy Education аnd Cultural Communication
Published 2024-12-01“…The results demonstrate that eSports is a versatile platform that not only improves digital literacy and collaboration skills but also acts as a conduit for cultural understanding in an increasingly interconnected world. …”
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Influence of Video Games on Cognitive Abilities and Intelligence
Published 2023-01-01“…Additionally, it presents a taxonomy of strategy games compared to real world situations, such as crisis management and control. …”
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Development of a crawler to collect online game playing traces
Published 2018“…Over the years, the rise of multiplayer online games has seen games evolve from having to be played in the same room to being able to play with people across the world through an internet connection. …”
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Older people in the world of esport: a qualitative study
Published 2024-10-01“…IntroductionThe inclusion of older players in the gaming world is growing rapidly, leading to the emergence of specific categories for them at major esport events. …”
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Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire
Published 2022-03-01“…The aim of this article is to dissect the hyperreality side of the online video game Free Fire. Hyperreality can be seen from the war simulations contained in the course of the game, the weapons used, the selected characters that players can use, to the virtual world that becomes the battle arena. …”
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Boredom and Addiction: An exploratory view at university students' digital game playing processes in leisure time
Published 2023-08-01“…Thus, over time, a huge sector has been formed on the axis of digital games, and digital games continue to increase their popularity in the world with phenomena such as e-sports. …”
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ESPORTS IN TIMES OF A GLOBAL PANDEMIC: OPPORTUNITIES AND FUTURE CHALLENGES WHEN TRANSFORMING GAMING INTO A SPORT IN COSTA RICA
Published 2020-10-01“…In response to the COVID-19 global pandemic, the world has undergone a series of drastic changes. …”
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Sport participation as an educational tool and a means of promoting physical, mental, and social well-being
Published 2024-12-01“…Quinto et al. (2024), meanwhile, report on a learning program developed using the Tactical Games Model, aimed at enhancing motor skills and tactical awareness related to net games in primary schools. …”
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Pre-service physical education teachers’ perceptions of esports as a potential career pathway
Published 2024-08-01“… Background Problems: The world of sports and gaming has witnessed a significant transformation in recent years. …”
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