Showing 61 - 80 results of 291 for search 'power pop', query time: 0.10s Refine Results
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    Seismic swarms in the Pollino seismic gap: Positive fault inversion within a popup structure by Pasquale De Gori, Francesco Pio Lucente, Aladino Govoni, Lucia Margheriti, Claudio Chiarabba

    Published 2022-11-01
    “…Seismicity data collected during a 4-years long monitoring are a powerful microscope to look through the seismic swarm. …”
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    Article
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    Tuberculosis prevalence after 4 years of population-wide systematic TB symptom screening and universal testing and treatment for HIV in the HPTN 071 (PopART) community-randomised t... by Eveline Klinkenberg, Sian Floyd, Kwame Shanaube, Linda Mureithi, Thomas Gachie, Petra de Haas, Barry Kosloff, Peter J Dodd, Maria Ruperez, Chali Wapamesa, James Michael Burnett, Nico Kalisvaart, Nkatya Kasese, Redwaan Vermaak, Albertus Schaap, Sarah Fidler, Richard Hayes, Helen Ayles, TREATS study team

    Published 2023-09-01
    “…The HIV Prevention Trials Network (HPTN) 071 (PopART) community-randomised trial randomised 14 communities to receive the "PopART" intervention during 2014 to 2017 (7 arm A and 7 arm B communities) and 7 communities to receive standard-of-care (arm C). …”
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    High-Power Actuation from Molecular Photoswitches in Enantiomerically Paired Soft Springs by Asshoff, S, Lancia, F, Iamsaard, S, Matt, B, Kudernac, T, Fletcher, S, Katsonis, N

    Published 2017
    “…The strips twist in opposite directions and work against each other until the pod pops open from stress. This mechanism allows the photoisomerization of molecular switches to stimulate rapid shape changes at the macroscale and thus to maximize actuation power.…”
    Journal article
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    An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator by Vuorre, M, Magnusson, K, Johannes, N, Butlin, J, Przybylski, AK

    Published 2023
    “…We describe a large and detailed dataset that addresses these issues by pairing video game play behaviors and events with in-game well-being and motivation reports. 11,080 players (from 39 countries) of the first person PC game PowerWash Simulator volunteered for a research version of the game that logged their play across 10 in-game behaviors and events (e.g. task completion) and 21 variables (e.g. current position), and responses to 6 psychological survey instruments via in-game pop-ups. …”
    Journal article
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    An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator by Matti Vuorre, Kristoffer Magnusson, Niklas Johannes, James Butlin, Andrew K. Przybylski

    Published 2023-09-01
    “…We describe a large and detailed dataset that addresses these issues by pairing video game play behaviors and events with in-game well-being and motivation reports. 11,080 players (from 39 countries) of the first person PC game PowerWash Simulator volunteered for a research version of the game that logged their play across 10 in-game behaviors and events (e.g. task completion) and 21 variables (e.g. current position), and responses to 6 psychological survey instruments via in-game pop-ups. …”
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    Article
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    The comparison of electroencephalography power and event related potential in success and failure during multitask game by Fumiya Sanuki, Nonthaporn Nakphu, Ayumi Tahara, Keiji Iramina

    Published 2022-11-01
    “…However, no difference in power was observed in the No-Go trial. On the other hand, theta power was no different between success and failure in the other task. …”
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