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Power of the Temporary: Social Art in Spaces of Transitional Living
Published 2021-11-01Get full text
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Seismic swarms in the Pollino seismic gap: Positive fault inversion within a popup structure
Published 2022-11-01“…Seismicity data collected during a 4-years long monitoring are a powerful microscope to look through the seismic swarm. …”
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A New Hybrid Inductor-Based Boost DC-DC Converter Suitable for Applications in Photovoltaic Systems
Published 2019-01-01Get full text
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Tuberculosis prevalence after 4 years of population-wide systematic TB symptom screening and universal testing and treatment for HIV in the HPTN 071 (PopART) community-randomised t...
Published 2023-09-01“…The HIV Prevention Trials Network (HPTN) 071 (PopART) community-randomised trial randomised 14 communities to receive the "PopART" intervention during 2014 to 2017 (7 arm A and 7 arm B communities) and 7 communities to receive standard-of-care (arm C). …”
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High-Power Actuation from Molecular Photoswitches in Enantiomerically Paired Soft Springs
Published 2017“…The strips twist in opposite directions and work against each other until the pod pops open from stress. This mechanism allows the photoisomerization of molecular switches to stimulate rapid shape changes at the macroscale and thus to maximize actuation power.…”
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Phagocytic ‘teeth’ and myosin-II ‘jaw’ power target constriction during phagocytosis
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An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator
Published 2023“…We describe a large and detailed dataset that addresses these issues by pairing video game play behaviors and events with in-game well-being and motivation reports. 11,080 players (from 39 countries) of the first person PC game PowerWash Simulator volunteered for a research version of the game that logged their play across 10 in-game behaviors and events (e.g. task completion) and 21 variables (e.g. current position), and responses to 6 psychological survey instruments via in-game pop-ups. …”
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An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator
Published 2023-09-01“…We describe a large and detailed dataset that addresses these issues by pairing video game play behaviors and events with in-game well-being and motivation reports. 11,080 players (from 39 countries) of the first person PC game PowerWash Simulator volunteered for a research version of the game that logged their play across 10 in-game behaviors and events (e.g. task completion) and 21 variables (e.g. current position), and responses to 6 psychological survey instruments via in-game pop-ups. …”
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The comparison of electroencephalography power and event related potential in success and failure during multitask game
Published 2022-11-01“…However, no difference in power was observed in the No-Go trial. On the other hand, theta power was no different between success and failure in the other task. …”
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Les Droits de Propriete et la Privatisation en Roumanie de 1989 a 1998. Essai de Synthese I
Published 2004-06-01Get full text
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Elemente istorice și legislative privind organizarea instituției administrative a prefectului în România
Published 2010-06-01Get full text
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