3D engine design for virtual globes /

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...

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Bibliografski detalji
Glavni autori: Cozzi, Patrick, Ring, Kevin
Format:
Jezik:eng
Izdano: Boca Raton, FL : CRC Press, c201
Teme: