3D engine design for virtual globes /
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...
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Jezik: | eng |
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Boca Raton, FL : CRC Press,
c201
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