3D engine design for virtual globes /

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...

Fuld beskrivelse

Bibliografiske detaljer
Main Authors: Cozzi, Patrick, Ring, Kevin
Format:
Sprog:eng
Udgivet: Boca Raton, FL : CRC Press, c201
Fag:
Beskrivelse
Summary:"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.