3D engine design for virtual globes /

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...

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Bibliographic Details
Main Authors: Cozzi, Patrick, Ring, Kevin
Format:
Language:eng
Published: Boca Raton, FL : CRC Press, c201
Subjects:
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author Cozzi, Patrick
Ring, Kevin
author_facet Cozzi, Patrick
Ring, Kevin
author_sort Cozzi, Patrick
collection OCEAN
description "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
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institution Universiti Teknologi Malaysia - OCEAN
language eng
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publisher Boca Raton, FL : CRC Press,
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spelling KOHA-OAI-TEST:4707672020-12-19T17:17:18Z3D engine design for virtual globes / Cozzi, Patrick Ring, Kevin Boca Raton, FL : CRC Press,c2011eng"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.Includes bibliographical references (p. 477-490) and index"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.PSZJBLNEW1Search enginesWeb search enginesThree-dimensional imagingDigital mapping Texture mappingURN:ISBN:9781568817118 (hbk.)
spellingShingle Search engines
Web search engines
Three-dimensional imaging
Digital mapping
Texture mapping
Cozzi, Patrick
Ring, Kevin
3D engine design for virtual globes /
title 3D engine design for virtual globes /
title_full 3D engine design for virtual globes /
title_fullStr 3D engine design for virtual globes /
title_full_unstemmed 3D engine design for virtual globes /
title_short 3D engine design for virtual globes /
title_sort 3d engine design for virtual globes
topic Search engines
Web search engines
Three-dimensional imaging
Digital mapping
Texture mapping
work_keys_str_mv AT cozzipatrick 3denginedesignforvirtualglobes
AT ringkevin 3denginedesignforvirtualglobes