Behavior Trees in Robotics and AI : An Introduction /

"Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to...

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Bibliographic Details
Main Authors: Collendanchise, Michele, author, author
Format:
Language:eng
Published: Boca Raton : CRC Press, Taylor & Francis Group, CRC Press is an imprint of the Taylor & Francis Group, an Informa Business, 2019
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