Behavior Trees in Robotics and AI : An Introduction /
"Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to...
Main Authors: | Collendanchise, Michele, author, author |
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Format: | |
Language: | eng |
Published: |
Boca Raton : CRC Press, Taylor & Francis Group, CRC Press is an imprint of the Taylor & Francis Group, an Informa Business,
2019
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Subjects: |
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