Crowdsourcing as Content Collaboration for STEM Edutainment

In this project, crowdsourcing science, technology, engineering and mathematics (STEM) content was used to promote enjoyable, challenge-based English language gamification to young ESL learners and instructors altogether. The aim is to optimize the participants’ engagement in learning STEM disciplin...

Full description

Bibliographic Details
Main Authors: Azwin Arif, Abdul Rahim, Nor Yazi, Khamis, Mohd Shafeirul Zaman, Abd Majid, Arulselvi, Uthayakumaran, Nursyaheedah, Muhammad Isa
Format: Article
Language:English
Published: Horizon Research Publishing Corporation 2021
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/30626/1/UJER11-19521424.pdf