Crowdsourcing as Content Collaboration for STEM Edutainment
In this project, crowdsourcing science, technology, engineering and mathematics (STEM) content was used to promote enjoyable, challenge-based English language gamification to young ESL learners and instructors altogether. The aim is to optimize the participants’ engagement in learning STEM disciplin...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
Horizon Research Publishing Corporation
2021
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Subjects: | |
Online Access: | http://umpir.ump.edu.my/id/eprint/30626/1/UJER11-19521424.pdf |