Capturing student interest in software engineering through gamification: a systematic literature review
Abstract ICT tools in education are widely used to support the aim of achieving learning outcomes by improving critical areas such as student engagement, participation, and motivation. In this study, we examine literature to explore how game elements are used in capturing students’ interest, which t...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Springer
2023-11-01
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Series: | Discover Education |
Subjects: | |
Online Access: | https://doi.org/10.1007/s44217-023-00069-4 |