Capturing student interest in software engineering through gamification: a systematic literature review

Abstract ICT tools in education are widely used to support the aim of achieving learning outcomes by improving critical areas such as student engagement, participation, and motivation. In this study, we examine literature to explore how game elements are used in capturing students’ interest, which t...

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Bibliographic Details
Main Authors: Matipa Ricky Ngandu, David Risinamhodzi, Godwin Pedzisai Dzvapatsva, Courage Matobobo
Format: Article
Language:English
Published: Springer 2023-11-01
Series:Discover Education
Subjects:
Online Access:https://doi.org/10.1007/s44217-023-00069-4