Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2
This article presents a comparative analysis of how characters are used as narrative tools in Bioware’s computer role-playing games Dragon Age: Origins (2009) and Mass Effect 2 (2010). The analysis aims to demonstrate how sophisticated narrative features can be integrated in gameplay through the dev...
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Format: | Article |
Language: | English |
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Septentrio Academic Publishing
2010-11-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/6051 |