Applying constrained virtual environments to serious games for heritage
Virtual environments are an important aspect of serious games for heritage. However navigable three-dimensional (3D) environments can be costly and resource-intensive to create and for users to run. In this paper, we propose an alternative approach using “constrained virtual environments”, which pre...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Serious Games Society
2019-03-01
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Series: | International Journal of Serious Games |
Subjects: | |
Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/294 |