Game as text as game: the communicative experience of digital games

We propose to regard video game as text, but not by literally understanding it as a verbal expression, and instead recognizing that many assumptions of literary theory are relevant to its analysis. This option seems to put us in sync with the narratologists, who exalt games as new manifestations of...

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Bibliographic Details
Main Authors: Carlos Magno Camargos Mendonça, Filipe Alves de Freitas
Format: Article
Language:English
Published: Centro de Estudos de Comunicação e Sociedade (CECS) 2015-06-01
Series:Comunicação e Sociedade
Subjects:
Online Access:https://revistacomsoc.pt/article/view/1126