The House Cup: Using Longitudinal Gamification to Improve Didactic Attendance
OBJECTIVE Determine if a point-based attendance system combined with longitudinal gamification is feasible and improves didactic session attendance and learner perceptions at our internal medicine residency. METHODS A prospective before–after cohort study. Weekly attendance was tracked from June 202...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
SAGE Publishing
2024-01-01
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Series: | Journal of Medical Education and Curricular Development |
Online Access: | https://doi.org/10.1177/23821205231225922 |