The House Cup: Using Longitudinal Gamification to Improve Didactic Attendance

OBJECTIVE Determine if a point-based attendance system combined with longitudinal gamification is feasible and improves didactic session attendance and learner perceptions at our internal medicine residency. METHODS A prospective before–after cohort study. Weekly attendance was tracked from June 202...

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Bibliographic Details
Main Authors: Brian P Elliott, Joseph Glendening, Sahana Venkatesh, Ammar Ahmad, James Prister, Kathryn M Burtson
Format: Article
Language:English
Published: SAGE Publishing 2024-01-01
Series:Journal of Medical Education and Curricular Development
Online Access:https://doi.org/10.1177/23821205231225922